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17 lines
526 B

using gaemstone.ECS;
namespace gaemstone.Bloxel;
[Component]
public readonly struct Chunk
{
// <summary> Length of the egde of a world chunk. </summary>
public const int LENGTH = 16;
// <summary> Amount of bit shifting to go from a BlockPos to a ChunkPos. </summary>
public const int BIT_SHIFT = 4;
// <summary> Amount of bit masking to go from a BlockPos to a chunk-relative BlockPos. </summary>
public const int BIT_MASK = 0b1111;
public ChunkPos Position { get; }
public Chunk(ChunkPos pos) => Position = pos;
}