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44 lines
1.3 KiB
44 lines
1.3 KiB
using System; |
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using gaemstone.ECS; |
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using static gaemstone.Bloxel.Components.CoreComponents; |
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using static gaemstone.Bloxel.Constants; |
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namespace gaemstone.Bloxel.Systems; |
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[Module] |
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[DependsOn<gaemstone.Bloxel.Components.CoreComponents>] |
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public class BasicWorldGenerator |
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{ |
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private readonly FastNoiseLite _noise; |
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public BasicWorldGenerator() |
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{ |
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_noise = new(new Random().Next()); |
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_noise.SetNoiseType(FastNoiseLite.NoiseType.OpenSimplex2); |
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_noise.SetFractalType(FastNoiseLite.FractalType.Ridged); |
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_noise.SetFractalOctaves(4); |
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_noise.SetFractalGain(0.6f); |
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} |
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[Tag] |
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public struct HasBasicWorldGeneration { } |
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[System] |
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public void Populate(Universe universe, EntityRef entity, |
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in Chunk chunk, ChunkStoreBlocks blocks, |
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[Not] HasBasicWorldGeneration _) |
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{ |
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var stone = universe.LookupOrThrow("Stone"); |
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for (var lx = 0; lx < ChunkLength; lx++) |
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for (var ly = 0; ly < ChunkLength; ly++) |
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for (var lz = 0; lz < ChunkLength; lz++) { |
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var gx = chunk.Position.X << ChunkBitShift | lx; |
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var gy = chunk.Position.Y << ChunkBitShift | ly; |
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var gz = chunk.Position.Z << ChunkBitShift | lz; |
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var bias = Math.Clamp(gy / 32.0f + 1.0f, 0.0f, 1.0f); |
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if (_noise.GetNoise(gx, gy, gz) > bias) |
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blocks[lx, ly, lz] = stone; |
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} |
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entity.Add<HasBasicWorldGeneration>(); |
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} |
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}
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