You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
120 lines
4.2 KiB
120 lines
4.2 KiB
using System; |
|
using gaemstone.ECS; |
|
using gaemstone.Flecs; |
|
using ImGuiNET; |
|
using Silk.NET.Input; |
|
using Silk.NET.OpenGL.Extensions.ImGui; |
|
using static gaemstone.Client.Components.InputComponents; |
|
using static gaemstone.Client.Systems.Windowing; |
|
|
|
namespace gaemstone.Client.Systems; |
|
|
|
[Module] |
|
[DependsOn<gaemstone.Client.Components.InputComponents>] |
|
[DependsOn<gaemstone.Client.Systems.InputManager>] |
|
[DependsOn<gaemstone.Client.Systems.Windowing>] |
|
public class ImGuiManager |
|
{ |
|
[Entity, Add<Pipeline.Phase>] |
|
[DependsOn<SystemPhase.OnLoad>] |
|
public struct ImGuiUpdatePhase { } |
|
|
|
[Entity, Add<Pipeline.Phase>] |
|
[DependsOn<SystemPhase.OnStore>] |
|
public struct ImGuiRenderPhase { } |
|
|
|
[Component, Singleton] |
|
public class ImGuiData |
|
{ |
|
public ImGuiController Controller { get; } |
|
internal ImGuiData(ImGuiController controller) => Controller = controller; |
|
} |
|
|
|
[System<SystemPhase.OnLoad>] |
|
public unsafe void Initialize(Universe universe, GameWindow window, Canvas canvas, |
|
[Source<Input>] IInputContext inputContext, [Not] ImGuiData _) |
|
=> universe.LookupOrThrow<ImGuiData>().Set(new ImGuiData( |
|
new(canvas.GL, window.Handle, inputContext, () => { |
|
var IO = ImGui.GetIO(); |
|
|
|
// Do not save a settings or log file. |
|
IO.NativePtr->IniFilename = null; |
|
IO.NativePtr->LogFilename = null; |
|
|
|
IO.BackendFlags |= ImGuiBackendFlags.HasMouseCursors |
|
| ImGuiBackendFlags.HasSetMousePos; |
|
IO.ConfigFlags |= ImGuiConfigFlags.NavEnableKeyboard |
|
| ImGuiConfigFlags.NavEnableSetMousePos; |
|
IO.ConfigWindowsResizeFromEdges = true; |
|
|
|
// Set up key mappings. |
|
foreach (var imguiKey in Enum.GetValues<ImGuiKey>()) { |
|
var name = imguiKey.ToString(); |
|
|
|
// Adjust ImGuiKey enum names to match Silk.NET.Input.Key enum. |
|
if (name.StartsWith("_")) name = name.Replace("_", "Number"); |
|
if (name.EndsWith("Arrow")) name = name[..^"Arrow".Length]; |
|
if (name.EndsWith("Ctrl" )) name = name.Replace("Ctrl", "Control"); |
|
|
|
if (!name.EndsWith("Bracket")) { // Leave "LeftBracket" and "RightBracket" alone. |
|
if (name.StartsWith("Left" )) name = name["Left" .Length..] + "Left"; |
|
if (name.StartsWith("Right")) name = name["Right".Length..] + "Right"; |
|
} |
|
|
|
if (Enum.TryParse<Key>(name, true, out var silkKey)) |
|
IO.KeyMap[(int)imguiKey] = (int)silkKey; |
|
} |
|
}))); |
|
|
|
[System<SystemPhase.OnLoad>] |
|
public static void UpdateMouse(Universe universe, |
|
[Source<Mouse>] IMouse impl, ImGuiData _) |
|
{ |
|
var input = universe.LookupOrThrow<Input>(); |
|
var module = universe.LookupOrThrow<ImGuiManager>(); |
|
var capturedBy = input.GetTarget<MouseInputCapturedBy>(); |
|
var isCaptured = (capturedBy != null); |
|
// If another system has the mouse captured, don't do anything here. |
|
if (isCaptured && (capturedBy != module)) return; |
|
|
|
var IO = ImGui.GetIO(); |
|
|
|
// Set the mouse position if ImGui wants to move it. |
|
if (IO.WantSetMousePos) impl.Position = IO.MousePos; |
|
|
|
// Capture the mouse input it is above GUI elements. |
|
if (IO.WantCaptureMouse != isCaptured) { |
|
if (IO.WantCaptureMouse) input.Add <MouseInputCapturedBy>(module); |
|
else input.Remove<MouseInputCapturedBy>(module); |
|
} |
|
|
|
var cursor = ImGui.GetMouseCursor(); |
|
impl.Cursor.CursorMode = (cursor == ImGuiMouseCursor.None) |
|
? CursorMode.Hidden : CursorMode.Normal; |
|
// TODO: Use additional cursors once Silk.NET supports GLFW 3.4. |
|
impl.Cursor.StandardCursor = cursor switch { |
|
ImGuiMouseCursor.Arrow => StandardCursor.Arrow, |
|
ImGuiMouseCursor.TextInput => StandardCursor.IBeam, |
|
// ImGuiMouseCursor.ResizeAll => StandardCursor., |
|
ImGuiMouseCursor.ResizeNS => StandardCursor.VResize, |
|
ImGuiMouseCursor.ResizeEW => StandardCursor.HResize, |
|
// ImGuiMouseCursor.ResizeNESW => StandardCursor., |
|
// ImGuiMouseCursor.ResizeNWSE => StandardCursor., |
|
ImGuiMouseCursor.Hand => StandardCursor.Hand, |
|
// ImGuiMouseCursor.NotAllowed => StandardCursor., |
|
_ => StandardCursor.Default, |
|
}; |
|
} |
|
|
|
[System<ImGuiUpdatePhase>] |
|
public static void Update(TimeSpan delta, ImGuiData imgui) |
|
=> imgui.Controller.Update((float)delta.TotalSeconds); |
|
|
|
[System] |
|
public static void ShowDemoWindow(ImGuiData _) |
|
=> ImGui.ShowDemoWindow(); |
|
|
|
[System<ImGuiRenderPhase>] |
|
public static void Render(ImGuiData imgui) |
|
=> imgui.Controller.Render(); |
|
}
|
|
|