You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 

48 lines
1.6 KiB

using System;
using gaemstone.ECS;
using gaemstone.Utility;
using static gaemstone.Bloxel.Components.CoreComponents;
using static gaemstone.Bloxel.Constants;
namespace gaemstone.Bloxel.Systems;
[Module]
[DependsOn<gaemstone.Bloxel.Components.CoreComponents>]
public class BasicWorldGenerator
{
private readonly FastNoiseLite _noise;
private readonly Random _rnd = new();
public BasicWorldGenerator()
{
_noise = new(new Random().Next());
_noise.SetNoiseType(FastNoiseLite.NoiseType.OpenSimplex2);
_noise.SetFractalType(FastNoiseLite.FractalType.Ridged);
_noise.SetFractalOctaves(4);
_noise.SetFractalGain(0.6f);
}
[Symbol, Tag]
public struct HasBasicWorldGeneration { }
[System]
public void Populate(World world, EntityRef entity,
in Chunk chunk, ChunkStoreBlocks blocks,
[Not] HasBasicWorldGeneration _)
{
var stone = world.LookupByPathOrThrow("Stone");
var dirt = world.LookupByPathOrThrow("Dirt");
var grass = world.LookupByPathOrThrow("Grass");
for (var localX = 0; localX < ChunkLength; localX++)
for (var localY = 0; localY < ChunkLength; localY++)
for (var localZ = 0; localZ < ChunkLength; localZ++) {
var globalX = chunk.Position.X << ChunkBitShift | localX;
var globalY = chunk.Position.Y << ChunkBitShift | localY;
var globalZ = chunk.Position.Z << ChunkBitShift | localZ;
var bias = Math.Clamp((globalY / 32.0f + 1.0f), 0.0f, 1.0f);
if (_noise.GetNoise(globalX, globalY, globalZ) > bias)
blocks[localX, localY, localZ] = _rnd.Pick(stone, dirt, grass);
}
entity.Add<HasBasicWorldGeneration>();
}
}