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75 lines
3.0 KiB
75 lines
3.0 KiB
using System; |
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using System.Numerics; |
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namespace gaemstone.Bloxel; |
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public readonly struct BlockPos |
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: IEquatable<BlockPos> |
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{ |
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public static readonly BlockPos Origin = default; |
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public int X { get; } |
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public int Y { get; } |
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public int Z { get; } |
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public BlockPos(int x, int y, int z) => (X, Y, Z) = (x, y, z); |
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public void Deconstruct(out int x, out int y, out int z) => (x, y, z) = (X, Y, Z); |
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public Vector3 GetOrigin() => new(X, Y, Z); |
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public Vector3 GetCenter() => new(X + 0.5f, Y + 0.5f, Z + 0.5f); |
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public BlockPos Add(int x, int y, int z) => new(X + x, Y + y, Z + z); |
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public BlockPos Add(in BlockPos other) => new(X + other.X, Y + other.Y, Z + other.Z); |
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public BlockPos Add(BlockFacing facing) |
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{ var (x, y, z) = facing; return Add(x, y, z); } |
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public BlockPos Add(BlockFacing facing, int factor) |
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{ var (x, y, z) = facing; return Add(x * factor, y * factor, z * factor); } |
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public BlockPos Add(Neighbor neighbor) |
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{ var (x, y, z) = neighbor; return Add(x, y, z); } |
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public BlockPos Add(Neighbor neighor, int factor) |
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{ var (x, y, z) = neighor; return Add(x * factor, y * factor, z * factor); } |
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public BlockPos Subtract(int x, int y, int z) => new(X - x, Y - y, Z - z); |
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public BlockPos Subtract(in BlockPos other) => new(X - other.X, Y - other.Y, Z - other.Z); |
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public BlockPos Subtract(BlockFacing facing) |
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{ var (x, y, z) = facing; return Subtract(x, y, z); } |
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public BlockPos Subtract(BlockFacing facing, int factor) |
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{ var (x, y, z) = facing; return Subtract(x * factor, y * factor, z * factor); } |
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public BlockPos Subtract(Neighbor neighbor) |
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{ var (x, y, z) = neighbor; return Subtract(x, y, z); } |
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public BlockPos Subtract(Neighbor neighor, int factor) |
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{ var (x, y, z) = neighor; return Subtract(x * factor, y * factor, z * factor); } |
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public bool Equals(BlockPos other) |
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=> (X == other.X) && (Y == other.Y) && (Z == other.Z); |
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public override bool Equals(object? obj) |
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=> (obj is BlockPos pos) && Equals(pos); |
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public override int GetHashCode() => HashCode.Combine(X, Y, Z); |
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public override string ToString() => $"BlockPos({X}:{Y}:{Z})"; |
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public string ToShortString() => $"{X}:{Y}:{Z}"; |
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public static BlockPos operator +(BlockPos left, BlockPos right) => left.Add(right); |
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public static BlockPos operator -(BlockPos left, BlockPos right) => left.Subtract(right); |
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public static BlockPos operator +(BlockPos left, BlockFacing right) => left.Add(right); |
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public static BlockPos operator -(BlockPos left, BlockFacing right) => left.Subtract(right); |
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public static BlockPos operator +(BlockPos left, Neighbor right) => left.Add(right); |
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public static BlockPos operator -(BlockPos left, Neighbor right) => left.Subtract(right); |
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public static bool operator ==(BlockPos left, BlockPos right) => left.Equals(right); |
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public static bool operator !=(BlockPos left, BlockPos right) => !left.Equals(right); |
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} |
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public static class BlockPosExtensions |
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{ |
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public static BlockPos ToBlockPos(this Vector3 self) |
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=> new((int)MathF.Floor(self.X), (int)MathF.Floor(self.Y), (int)MathF.Floor(self.Z)); |
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}
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