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116 lines
4.3 KiB
116 lines
4.3 KiB
using System; |
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using System.Collections.Generic; |
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using gaemstone.Utility; |
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using static flecs_hub.flecs; |
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namespace gaemstone.ECS; |
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public class EntityBuilder |
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: EntityBase<EntityBuilder> |
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{ |
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public override Universe Universe { get; } |
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/// <summary> Set to modify existing entity (optional). </summary> |
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public Entity ID { get; set; } |
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/// <summary> |
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/// Path of the entity. If no entity is provided, an entity with this path |
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/// will be looked up first. When an entity is provided, the path will be |
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/// verified with the existing entity. |
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/// </summary> |
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public EntityPath? Path { get; set; } |
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/// <summary> |
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/// Optional entity symbol. A symbol is an unscoped identifier that can |
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/// be used to lookup an entity. The primary use case for this is to |
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/// associate the entity with a language identifier, such as a type or |
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/// function name, where these identifiers differ from the name they are |
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/// registered with in flecs. |
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/// </summary> |
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public EntityBuilder Symbol(string symbol) { _symbol = symbol; return this; } |
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private string? _symbol = null; |
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/// <summary> |
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/// When set to true, a low id (typically reserved for components) |
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/// will be used to create the entity, if no id is specified. |
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/// </summary> |
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public bool UseLowID { get; set; } |
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/// <summary> IDs to add to the new or existing entity. </summary> |
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private readonly HashSet<Identifier> _toAdd = new(); |
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private Entity _parent = Entity.None; |
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/// <summary> String expression with components to add. </summary> |
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public string? Expression { get; } |
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/// <summary> Actions to run once the entity has been created. </summary> |
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private readonly List<Action<EntityRef>> _toSet = new(); |
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public EntityBuilder(Universe universe, EntityPath? path = null) |
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{ Universe = universe; Path = path; } |
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public override EntityBuilder Add(Identifier id) |
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{ |
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// If adding a ChildOf relation, store the parent separately. |
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if (id.AsPair(Universe) is (EntityRef relation, EntityRef target) && |
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(relation == Universe.ChildOf)) { _parent = target; return this; } |
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if (_toAdd.Count == 31) throw new NotSupportedException( |
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"Must not add more than 31 IDs at once with EntityBuilder"); |
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_toAdd.Add(id); |
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return this; |
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} |
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public override EntityBuilder Remove(Identifier id) |
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=> throw new NotSupportedException(); |
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public override bool Has(Identifier id) |
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=> !ecs_id_is_wildcard(id) ? _toAdd.Contains(id) |
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: throw new NotSupportedException(); // TODO: Support wildcard. |
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public override T Get<T>() => throw new NotSupportedException(); |
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public override T? MaybeGet<T>() => throw new NotSupportedException(); |
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public override T? MaybeGet<T>(T _ = null!) where T : class => throw new NotSupportedException(); |
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public override ref T GetMut<T>() => throw new NotSupportedException(); |
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public override ref T GetRefOrNull<T>() => throw new NotSupportedException(); |
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public override ref T GetRefOrThrow<T>() => throw new NotSupportedException(); |
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public override void Modified<T>() => throw new NotImplementedException(); |
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public override EntityBuilder Set<T>(in T value) |
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// "in" can't be used with lambdas, so we make a local copy. |
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{ var copy = value; _toSet.Add(e => e.Set(copy)); return this; } |
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public override EntityBuilder Set<T>(T obj) |
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{ _toSet.Add(e => e.Set(obj)); return this; } |
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public unsafe EntityRef Build() |
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{ |
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var parent = _parent; |
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if (Path != null) { |
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if (parent.IsSome && Path.IsAbsolute) throw new InvalidOperationException( |
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"Entity already has parent set (via ChildOf), so path must not be absolute"); |
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// If path specifies more than just a name, ensure the parent entity exists. |
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if (Path.Count > 1) parent = EntityPath.EnsureEntityExists(Universe, parent, Path.Parent!); |
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} |
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using var alloc = TempAllocator.Use(); |
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var desc = new ecs_entity_desc_t { |
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id = ID, |
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name = (Path != null) ? alloc.AllocateCString(Path.Name.AsSpan()) : default, |
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symbol = alloc.AllocateCString(_symbol), |
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add_expr = alloc.AllocateCString(Expression), |
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use_low_id = UseLowID, |
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sep = CStringExtensions.ETX, |
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}; |
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var add = desc.add; var index = 0; |
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if (parent.IsSome) add[index++] = Identifier.Pair(Universe.ChildOf, parent); |
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foreach (var id in _toAdd) add[index++] = id; |
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var entityID = ecs_entity_init(Universe, &desc); |
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var entity = new EntityRef(Universe, new(entityID)); |
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foreach (var action in _toSet) action(entity); |
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return entity; |
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} |
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}
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