using gaemstone.Client.Utility; using gaemstone.ECS; using ImGuiNET; using static gaemstone.Client.Systems.ImGuiManager; namespace gaemstone.Client.Systems; [Module] [DependsOn] public class ImGuiDemoWindow { private bool _isOpen = false; [System] public void Show(ImGuiData _) { if (ImGuiUtility.UIButtonToggle(2, ForkAwesome.WindowMaximize, "ImGui Demo Window", ref _isOpen)) ImGui.ShowDemoWindow(ref _isOpen); } }