using gaemstone.ECS; namespace gaemstone.Bloxel.Components; [Module] public partial class CoreComponents { [Symbol, Component] public readonly struct Chunk { public ChunkPos Position { get; } public Chunk(ChunkPos pos) => Position = pos; } [Symbol, Component] public class ChunkStoreBlocks : ChunkPaletteStorage { public ChunkStoreBlocks() : base(default) { } } }