diff --git a/src/gaemstone.Client/Systems/EntityInspector.cs b/src/gaemstone.Client/Systems/EntityInspector.cs index a0eb321..ee933b9 100644 --- a/src/gaemstone.Client/Systems/EntityInspector.cs +++ b/src/gaemstone.Client/Systems/EntityInspector.cs @@ -62,6 +62,8 @@ public class EntityInspector public struct DocIcon { public char Value; } + private const string DefaultWindowTitle = "Inspector Gadget"; + public void Initialize(EntityRef module) { void SetDocInfo(string path, float priority, string icon, float r, float g, float b) @@ -89,7 +91,7 @@ public class EntityInspector foreach (var entity in Iterator.FromTerm(world, new(inspectorWindow))) { hasAnyInspector = true; break; } - if (ImGuiUtility.UIButton(0, Icon.Search, "Entity Inspector", hasAnyInspector)) + if (ImGuiUtility.UIButton(0, Icon.Search, DefaultWindowTitle, hasAnyInspector)) NewEntityInspectorWindow(world); } @@ -102,7 +104,8 @@ public class EntityInspector ImGui.SetNextWindowPos(viewCenter, ImGuiCond.Appearing, new(0.5f, 0.5f)); ImGui.SetNextWindowSize(new(fontSize * 40, fontSize * 25), ImGuiCond.Appearing); ImGui.PushFont(ImGui.GetIO().Fonts.Fonts[1]); - if (ImGui.Begin($"{Icon.Search} Entity Inspector##{window.Id}", + var title = window.GetDocName() ?? DefaultWindowTitle; + if (ImGui.Begin($"{Icon.Search} {title}###{window.Id}", ref isOpen, ImGuiWindowFlags.NoScrollbar)) { ImGui.PushFont(ImGui.GetIO().Fonts.Fonts[0]); @@ -237,7 +240,7 @@ public class EntityInspector var visiblePathTextSize = ImGui.CalcTextSize(path.ToString()).X + style.ItemSpacing.X * 2 * (path.Count - 0.5f) + style.FramePadding.X * 2 * path.Count; - while ((visiblePath.Count > 3) && (visiblePathTextSize > availableWidth)) { + while ((visiblePath.Count > 3) && (visiblePathTextSize > availableWidth)) if (visiblePath[1] != "...") { visiblePathTextSize -= ImGui.CalcTextSize(visiblePath[1]).X - ImGui.CalcTextSize("...").X; visiblePath[1] = "..."; @@ -246,7 +249,6 @@ public class EntityInspector + (style.ItemSpacing.X + style.FramePadding.X) * 2; visiblePath.RemoveAt(2); } - } var numHiddenItems = path.Count - visiblePath.Count; for (var i = 0; i < visiblePath.Count - 1; i++) { @@ -582,7 +584,7 @@ public class EntityInspector private EntityRef NewEntityInspectorWindow(World world) => world.New().Add().Set(new History()) - .Build().SetDocName("Entity Inspector"); + .Build().SetDocName(DefaultWindowTitle); private void SetSelected( EntityRef window, // The InspectorWindow entity.