Set global culture to invariant

wip/source-generators
copygirl 2 years ago
parent c4067255e9
commit 3084e2ccfb
  1. 5
      src/Immersion/Program.cs

@ -1,5 +1,6 @@
using System;
using System.Diagnostics;
using System.Globalization;
using System.Threading;
using gaemstone.Bloxel;
using gaemstone.ECS;
@ -16,6 +17,10 @@ using static gaemstone.Client.Systems.Input;
using static gaemstone.Client.Systems.Windowing;
using static gaemstone.Components.TransformComponents;
var culture = CultureInfo.InvariantCulture;
Thread.CurrentThread.CurrentCulture = culture;
CultureInfo.DefaultThreadCurrentCulture = culture;
FlecsAbortException.SetupHook();
var universe = new Universe();
var game = universe.LookupOrThrow<Game>();

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