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using System;
using gaemstone.Bloxel;
using gaemstone.Client;
using gaemstone.ECS;
namespace Immersion;
[Module]
public class ObserverModule
{
[Observer(ObserverEvent.OnSet)]
public static void DoObserver(in Chunk chunk, in Mesh _)
=> Console.WriteLine($"Chunk at {chunk.Position} now has a Mesh!");
}