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using System.Collections;
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using System.Collections.Generic;
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using gaemstone.Utility;
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using static flecs_hub.flecs;
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namespace gaemstone.ECS;
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public unsafe readonly struct EntityType
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: IReadOnlyList<IdentifierRef>
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{
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public Universe Universe { get; }
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public ecs_type_t* Handle { get; }
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public EntityType(Universe universe, ecs_type_t* handle)
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{ Universe = universe; Handle = handle; }
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public override string ToString()
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=> ecs_type_str(Universe, Handle).FlecsToStringAndFree()!;
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// IReadOnlyList implementation
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public int Count => Handle->count;
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public IdentifierRef this[int index] => new(Universe, new(Handle->array[index]));
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public IEnumerator<IdentifierRef> GetEnumerator() { for (var i = 0; i < Count; i++) yield return this[i]; }
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IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
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}
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