Alternative managed wrapper around flecs-cs bindings for using the ECS framework Flecs in modern .NET.
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using System;
using System.Collections;
using System.Collections.Generic;
using gaemstone.ECS.Utility;
using static flecs_hub.flecs;
namespace gaemstone.ECS;
public unsafe class Rule<TContext>
: IDisposable
{
public World<TContext> World { get; }
public ecs_rule_t* Handle { get; }
public Filter<TContext> Filter { get; }
private VariableCollection? _variables;
public VariableCollection Variables => _variables ??= new(this);
public Variable? ThisVar => Filter.ThisVar;
public Rule(World<TContext> world, FilterDesc desc)
{
using var alloc = TempAllocator.Use();
var flecsDesc = desc.ToFlecs(alloc);
World = world;
Handle = ecs_rule_init(world, &flecsDesc);
Filter = new(World, ecs_rule_get_filter(Handle));
}
public void Dispose()
=> ecs_rule_fini(this);
public RuleIterator<TContext> Iter()
=> new(ecs_rule_iter(World, this));
public override string ToString()
=> ecs_rule_str(Handle).FlecsToStringAndFree()!;
public static implicit operator ecs_rule_t*(Rule<TContext> rule) => rule.Handle;
public unsafe class VariableCollection
: IReadOnlyCollection<Variable>
{
private readonly List<Variable> _variables = new();
public int Count => _variables.Count;
public Variable? this[int index]
=> _variables.Find(v => v.Index == index);
public Variable? this[string name]
=> _variables.Find(v => string.Equals(
v.Name, name, StringComparison.OrdinalIgnoreCase));
internal VariableCollection(ecs_rule_t* handle)
{
// Find the $this variable, if the rule has one.
var thisIndex = ecs_filter_find_this_var(ecs_rule_get_filter(handle));
if (thisIndex >= 0) _variables.Add(new(thisIndex, "this"));
// Find all the other "accessible" variables.
var count = ecs_rule_var_count(handle);
for (var i = 0; i < count; i++) {
if ((i == thisIndex) || !ecs_rule_var_is_entity(handle, i)) continue;
var name = ecs_rule_var_name(handle, i).FlecsToString()!;
_variables.Add(new(i, name));
}
}
// IEnumerable implementation
public IEnumerator<Variable> GetEnumerator() => _variables.GetEnumerator();
IEnumerator IEnumerable.GetEnumerator() => _variables.GetEnumerator();
}
}
public unsafe class RuleIterator<TContext>
: Iterator<TContext>
{
internal RuleIterator(ecs_iter_t value)
: base(value) { }
public override bool Next()
=> ecs_rule_next(Handle);
}