using System; using gaemstone.Utility; using static flecs_hub.flecs; namespace gaemstone.ECS; public unsafe sealed class Rule : IDisposable { public World World { get; } public ecs_rule_t* Handle { get; } public Rule(World world, FilterDesc desc) { using var alloc = TempAllocator.Use(); var flecsDesc = desc.ToFlecs(alloc); World = world; Handle = ecs_rule_init(world, &flecsDesc); } public void Dispose() => ecs_rule_fini(this); public Iterator Iter() => new(World, IteratorType.Rule, ecs_rule_iter(World, this)); public override string ToString() => ecs_rule_str(Handle).FlecsToStringAndFree()!; public static implicit operator ecs_rule_t*(Rule q) => q.Handle; }