diff --git a/README.md b/README.md index 347251b..d28176a 100644 --- a/README.md +++ b/README.md @@ -11,14 +11,14 @@ These classes have been split from the main [gæmstone] project. It is still a l ## Features -- Convenient wrapper types such as [Identifier], [Entity] and [EntityType]. +- Convenient wrapper types such as [Id], [Entity] and [EntityType]. - [EntityPath] uses a unix-like path, for example `/Game/Players/copygirl`. - Fast type-to-entity lookup using generic context on [World]. (See below.) - Define your own [Components] as both value or reference types. - Query the ECS with [Iterators], [Filters], [Queries] and [Rules]. - Create [Systems] for game logic and [Observers] to act on changes. -[Identifier]: ./src/gaemstone.ECS/Identifier.cs +[Id]: ./src/gaemstone.ECS/Id.cs [Entity]: ./src/gaemstone.ECS/Entity.cs [EntityType]: ./src/gaemstone.ECS/EntityType.cs [EntityPath]: ./src/gaemstone.ECS/EntityPath.cs diff --git a/src/gaemstone.ECS/Entity.cs b/src/gaemstone.ECS/Entity.cs index f9d5425..4a33ac4 100644 --- a/src/gaemstone.ECS/Entity.cs +++ b/src/gaemstone.ECS/Entity.cs @@ -21,7 +21,7 @@ public unsafe readonly partial struct Entity public bool IsValid => EntityAccess.IsValid(World, this); public bool IsAlive => IsSome && EntityAccess.IsAlive(World, this); - public string? Name { get => EntityAccess.GetName(World, this); set => EntityAccess.SetName(World, this, value); } + public string? Name { get => EntityAccess.GetName(World, this); set => EntityAccess.SetName(World, this, value); } public string? Symbol { get => EntityAccess.GetSymbol(World, this); set => EntityAccess.SetSymbol(World, this, value); } public EntityPath Path => EntityPath.From(World, this);