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using System;
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using static flecs_hub.flecs;
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namespace gaemstone.ECS;
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public readonly struct Entity
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: IEquatable<Entity>
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{
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public static readonly Entity None = default;
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public readonly ecs_entity_t Value;
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public uint Id => (uint)Value.Data;
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public bool IsSome => Value.Data != 0;
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public bool IsNone => Value.Data == 0;
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public Entity(ecs_entity_t value) => Value = value;
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public bool Equals(Entity other) => Value.Data == other.Value.Data;
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public override bool Equals(object? obj) => (obj is Entity other) && Equals(other);
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public override int GetHashCode() => Value.Data.GetHashCode();
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public override string? ToString()
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=> IsSome ? $"Entity({Value.Data.Data})"
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: "Entity.None";
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public static bool operator ==(Entity left, Entity right) => left.Equals(right);
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public static bool operator !=(Entity left, Entity right) => !left.Equals(right);
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public static implicit operator ecs_entity_t(Entity e) => e.Value;
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public static implicit operator Id(Entity e) => new(e.Value.Data);
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public static implicit operator ecs_id_t(Entity e) => e.Value.Data;
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}
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