From f77d4e999b74bb010cc44fba4a46b84eaafa3313 Mon Sep 17 00:00:00 2001 From: copygirl Date: Tue, 27 Dec 2022 18:21:52 +0100 Subject: [PATCH] Small changes to README --- README.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 88da6ca..02fe46e 100644 --- a/README.md +++ b/README.md @@ -17,15 +17,16 @@ These classes have only recently been split from the main **gæmstone** project. - Simple wrapper structs such as [Entity] and [Identifier]. - Classes with convenience functions like [EntityRef] and [EntityType]. +- [EntityPath] uses a unix-like path, for example `/Game/Players/copygirl`. - Define your own [Components] as both value or reference types. - Query the ECS with [Iterators], [Filters], [Queries] and [Rules]. - Create [Systems] for game logic and [Observers] to act on changes. -- [EntityPath] uses a unix-like path: `/Game/Players/copygirl` [Entity]: ./src/gaemstone.ECS/Entity.cs [Identifier]: ./src/gaemstone.ECS/Identifier.cs [EntityRef]: ./src/gaemstone.ECS/EntityRef.cs [EntityType]: ./src/gaemstone.ECS/EntityType.cs +[EntityPath]: ./src/gaemstone.ECS/EntityPath.cs [Components]: ./src/gaemstone.ECS/Component.cs [Iterators]: ./src/gaemstone.ECS/Iterator.cs [Filters]: ./src/gaemstone.ECS/Filter.cs @@ -33,7 +34,6 @@ These classes have only recently been split from the main **gæmstone** project. [Rules]: ./src/gaemstone.ECS/Rule.cs [Systems]: ./src/gaemstone.ECS/System.cs [Observers]: ./src/gaemstone.ECS/Observer.cs -[EntityPath]: ./src/gaemstone.ECS/EntityPath.cs ## Example @@ -45,7 +45,7 @@ var position = world .Symbol("Position") // Set entity's symbol. (Used in query expression.) .Build() // Actually create the entity in-world. // Finally, create a component from this entity. - // The "Position" struct is defined at the bottom of this example. + // "Position" is defined at the bottom of this example. .InitComponent(); // Create an "Entities" parent with two positioned entities inside.