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266 lines
12 KiB
266 lines
12 KiB
const std = @import("std"); |
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const Allocator = std.mem.Allocator; |
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const c = @import("./c.zig"); |
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const err = @import("./error.zig"); |
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const util = @import("./util.zig"); |
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const Id = @import("./id.zig").Id; |
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const Lookup = @import("./main.zig").Lookup; |
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const Path = @import("./path.zig").Path; |
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const World = @import("./world.zig").World; |
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pub const EntityError = error{ |
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/// Id is `0`. |
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IsNone, |
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/// Id is not valid. |
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IsInvalid, |
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/// Id is not an `Entity`. |
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IsNotEntity, |
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/// Generation doesn't match. |
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GenMismatch, |
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/// Entity is not alive. |
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IsNotAlive, |
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}; |
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/// An `Entity` is an `Id` which represents a "thing" within the world. This |
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/// could be a traditional game object, but is also able to represent other |
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/// concepts such as component types, relationship types, systems, modules, |
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/// resources, and anything else you can make fit. |
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/// |
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/// Each `Entity` can have a number of `Id`s added to it, which could be |
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/// components (such as `Position`), zero-size tags (such as `Disabled`) or |
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/// relationship `Pair`s (such as `.{ ChildOf, parent }`). |
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/// |
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/// Entities can be created using `World.new()` and deleted with `delete()`. |
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/// When an entity is deleted it is no longer considered "alive". A world can |
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/// contain up to 4 billion alive entities. |
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/// |
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/// An `Id` can be converted to an `Entity` using `Id.asEntity()` (fails if |
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/// the id isn't an entity), and back again with `asId()` (always succeeds). |
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pub fn Entity(comptime ctx: anytype) type { |
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return struct { |
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world: *World(ctx), |
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raw: c.ecs_entity_t, |
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const Self = @This(); |
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/// Returns an `Entity` for the specified world and raw entity id. |
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/// |
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/// No safety checks are done, so if you pass an invalid id, an |
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/// invalid `Entity` might be returned that could cause panics if |
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/// passed to other API functions without ensuring their validity. |
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pub fn fromRaw(world: *World(ctx), raw: c.ecs_entity_t) Self { |
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return .{ .world = world, .raw = raw }; |
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} |
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pub const Config = struct { |
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/// Set to specify the entity's name. |
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name: ?[]const u8 = null, |
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/// Set to specify the entity's symbol. |
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symbol: ?[]const u8 = null, |
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/// Whether to use a small id when generating one. |
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/// These are typically reserved for components. |
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use_low_id: bool = false, |
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/// Set to specify the parent to create the entity under. |
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/// - Asserts when used together with an absolute `path`. |
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parent: ?Self = null, |
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/// Set to specify the `Path` under which to create the entity. |
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/// - Asserts when used together with a `name`. |
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/// - Asserts when the final part of the path is an id. |
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/// - Asserts when any parts refer to a non-existent id. |
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path: ?Path = null, |
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}; |
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/// Creates a new `Entity` in the specified world. If `config` refers |
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/// to an existing entity, it is modified, then returned. Returns an |
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/// error if the entity creation failed. |
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/// |
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/// `add` is a tuple that specifies `Id`s added to the entity. |
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/// For example: `.{ Position, Velocity, .{ ChildOf, parent } }`. |
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/// |
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/// There are three ways to set a parent entity: Through `.parent`, |
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/// an absolute `.path` (resulting in no parent), or by passing a |
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/// `ChildOf` relationship in `add`. This function panics if these |
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/// methods are combined. If no parent is specified, it defaults to |
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/// the current world's scope. |
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/// |
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/// When you add components, they are default-initialized. To set |
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/// their values you'll need to use one of the setter functions on the |
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/// `Entity` returned from this function. |
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pub fn new(world: *World(ctx), config: Config, add: anytype) !Self { |
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if (config.name != null and config.path != null) |
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std.debug.panic(".name and .path can't be used together", .{}); |
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if (config.parent != null and config.path != null and config.path.?.absolute) |
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std.debug.panic(".parent and an absolute .path can't be used together", .{}); |
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if (config.path) |path| if (path.parts[path.parts.len - 1] == .id) |
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std.debug.panic(".path must not have a final part that is an id", .{}); |
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const meta = @typeInfo(@TypeOf(add)); |
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if (meta != .Struct or (meta.Struct.is_tuple == false and meta.Struct.fields.len > 0)) |
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@compileError("Expected tuple or empty struct, got '" ++ @typeName(@TypeOf(add)) ++ "'"); |
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if (meta.Struct.fields.len > c.FLECS_ID_DESC_MAX) |
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@compileError("Adding more than FLECS_ID_DESC_MAX ids"); |
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// Get name either from `.name` or last part of `.path`. |
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// Specifying a path with a single part is equivalent to using `.name`. |
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const name = if (config.path) |path| |
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path.parts[path.parts.len - 1].name |
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else if (config.name) |name| |
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name |
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else |
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null; |
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const absolute = if (config.path) |path| path.absolute else false; |
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var scope: ?c.ecs_entity_t = if (config.parent) |parent| parent.raw else if (absolute) 0 else null; |
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// Ensure the parent entities specified in `path` exist or create them. |
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if (config.path) |path| if (path.parts.len > 1) |
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for (path.parts[0..(path.parts.len - 1)]) |part| switch (part) { |
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.name => |n| { |
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// TODO: Use an allocator that's well-fitted for super short-lived allocations. |
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const nameZ = try world.allocator.dupeZ(u8, n); |
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defer world.allocator.free(nameZ); |
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const parent = scope orelse c.ecs_get_scope(world.raw); |
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const found = c.ecs_lookup_child(world.raw, parent, nameZ.ptr); |
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if (found == 0) { |
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var desc = std.mem.zeroInit(c.ecs_entity_desc_t, .{ .name = nameZ.ptr }); |
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desc.add[0] = c.ecs_pair(c.EcsChildOf, parent); |
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scope = c.ecs_entity_init(world.raw, &desc); |
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if (scope == 0) return err.getLastErrorOrUnknown(); |
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} else scope = found; |
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}, |
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.id => |i| { |
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const found = c.ecs_get_alive(world.raw, i); |
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if (found == 0) std.debug.panic("No entity with id '{d}' found", .{i}); |
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// TODO: Allow formatting entity, use it to improve this error message. |
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if (c.ecs_get_parent(world.raw, found) != scope.?) std.debug.panic("Entity '{d}' does not have expected parent", .{i}); |
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scope = found; |
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}, |
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}; |
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// Set the scope to create the entity under (its parent). |
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// This avoids using up an id for a `ChildOf` relationship. |
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const previous = if (scope) |s| c.ecs_set_scope(world.raw, s) else null; |
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defer _ = if (previous) |s| c.ecs_set_scope(world.raw, s); |
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// TODO: Use an allocator that's well-fitted for super short-lived allocations. |
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const nameZ = if (name) |n| try world.allocator.dupeZ(u8, n) else null; |
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defer if (nameZ) |n| world.allocator.free(n); |
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const symbolZ = if (config.symbol) |s| try world.allocator.dupeZ(u8, s) else null; |
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defer if (symbolZ) |s| world.allocator.free(s); |
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var desc = std.mem.zeroInit(c.ecs_entity_desc_t, .{ |
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.sep = "".ptr, // Disable tokenization. |
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.name = if (nameZ) |n| n.ptr else null, |
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.symbol = if (symbolZ) |s| s.ptr else null, |
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.use_low_id = config.use_low_id, |
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}); |
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inline for (add, 0..) |a, i| |
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desc.add[i] = util.anyToId(ctx, a); |
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for (desc.add[0..add.len]) |id| |
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if (c.ecs_id_is_pair(id) and c.ECS_PAIR_FIRST(id) == c.EcsChildOf) |
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if (config.parent != null or config.path != null) |
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std.debug.panic("Found ChildOf relationship, but .parent or .path was specified", .{}); |
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const result = c.ecs_entity_init(world.raw, &desc); |
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if (result == 0) return err.getLastErrorOrUnknown(); |
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return Self.fromRaw(world, result); |
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} |
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/// Ensures this `Entity` is valid, returning an error otherwise. |
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/// Invalid entities may cause panics when used with API functions. |
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/// |
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/// An `Entity` is valid if .. |
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/// - .. it is not `0`. |
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/// - .. it does not have dead bits set. |
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/// - .. it does not have any `Id` flags set. |
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/// - .. no entity with this id is alive, but this entity's generation is `0`. |
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/// - .. an entity with this exact id and generation is alive in the world. |
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pub fn ensureValid(self: Self) !void { |
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// `0` is not a valid entity id. |
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if (self.raw == 0) return EntityError.IsNone; |
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// Entity ids should not contain data in dead zone bits. |
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const VALID_BITS_MASK: c.ecs_entity_t = 0xFF00FFFFFFFFFFFF; |
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if ((self.raw & ~VALID_BITS_MASK) != 0) return EntityError.IsInvalid; |
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// Entity ids should not contain `Id` flag bits. |
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if ((self.raw & c.ECS_ID_FLAGS_MASK) != 0) return EntityError.IsNotEntity; |
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// Get the currently alive entity entity with the same id. |
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// If entity is alive, the generation has to match. |
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// If entity is not alive, the generation has to be `0`. |
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const entity = c.ecs_get_alive(self.world.raw, self.raw); |
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if (c.ECS_GENERATION(entity) != c.ECS_GENERATION(self.raw)) |
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return EntityError.GenMismatch; |
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} |
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/// Ensures this `Entity` is alive in this world, returning an error if not. |
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pub fn ensureAlive(self: Self) !void { |
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if (!c.ecs_is_alive(self.world.raw, self.raw)) return EntityError.IsNotAlive; |
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} |
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pub fn asId(self: Self) Id(ctx) { |
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return @bitCast(self); |
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} |
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pub fn getEntityId(self: Self) u32 { |
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return @intCast(self.raw & c.ECS_ENTITY_MASK); |
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} |
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pub fn getGeneration(self: Self) u16 { |
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return @intCast(c.ECS_GENERATION(self.raw)); |
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} |
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/// Deletes this `Entity` and all of its components. |
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pub fn delete(self: Self) void { |
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c.ecs_delete(self.world.raw, self.raw); |
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} |
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/// Returns the full, absolute `Path` of this `Entity`. |
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/// The entity is assumed to be alive. |
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/// See also: `Path.fromEntity(...)`. |
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pub fn getPath(self: Self, alloc: Allocator) !Path { |
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return Path.fromEntity(ctx, null, self, alloc); |
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} |
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/// Gets the name of this `Entity`, or `null` if none. |
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pub fn getName(self: Self) ?[:0]const u8 { |
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const result = c.ecs_get_name(self.world.raw, self.raw); |
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return std.mem.sliceTo(result, 0); |
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} |
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/// Gets the symbol of this `Entity`, or `null` if none. |
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pub fn getSymbol(self: Self) ?[:0]const u8 { |
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const result = c.ecs_get_symbol(self.world.raw, self.raw); |
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return std.mem.sliceTo(result, 0); |
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} |
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/// Sets the name of this `Entity` to the specified value, if any. |
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pub fn setName(self: Self, value: ?[*:0]const u8) void { |
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_ = c.ecs_set_name(self.world.raw, self.raw, value); |
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} |
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/// Sets the symbol of this `Entity` to the specified value, if any. |
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pub fn setSymbol(self: Self, value: ?[*:0]const u8) void { |
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_ = c.ecs_set_symbol(self.world.raw, self.raw, value); |
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} |
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/// Gets the parent of this `Entity`, or `null` if it has none. |
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pub fn getParent(self: Self) ?Self { |
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const result = c.ecs_get_parent(self.world.raw, self.raw); |
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return if (result != 0) fromRaw(self.world, result) else null; |
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} |
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pub fn get(self: Self, comptime T: type) ?*const T { |
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const id = Lookup(ctx, T).id; |
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return @alignCast(@ptrCast(c.ecs_get_id(self.world.raw, self.raw, id))); |
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} |
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pub fn set(self: Self, comptime T: type, value: T) void { |
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const id = Lookup(ctx, T).id; |
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_ = c.ecs_set_id(self.world.raw, self.raw, id, @sizeOf(T), &value); |
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} |
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}; |
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}
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