High-level wrapper around Flecs, a powerful ECS (Entity Component System) library, written in Zig language
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const std = @import("std");
const c = @import("./c.zig");
const Lookup = @import("./main.zig").Lookup;
const Entity = @import("./entity.zig").Entity;
const Pair = @import("./pair.zig").Pair;
const Id = @import("./id.zig").Id;
/// Converts the specified value to an `ecs_entity_t`.
///
/// If `null` is passed to this function, either directly or through an
/// optional type of one of the supported types, `0` is returned. It's up to
/// the caller to do any necessary testing for `0` values, and whether the
/// returned entity is valid or alive.
///
/// The following can be converted:
/// - `Entity` and `ecs_entity_t` - Self-explanatory.
/// - `type` - Looks up the entity associated with that type.
pub fn anyToEntity(comptime ctx: anytype, value: anytype) c.ecs_entity_t {
return switch (@TypeOf(value)) {
@TypeOf(null) => 0,
c.ecs_entity_t => value,
Entity(ctx) => value.raw,
?Entity(ctx) => if (value) |v| v.raw else 0,
type => Lookup(ctx, value).id,
else => @compileError("Value of type " ++ @typeName(@TypeOf(value)) ++ " can't be converted to Entity"),
};
}
/// Converts the specified value to an `ecs_id_t`.
///
/// If `null` is passed to this function, either directly or through an
/// optional type of one of the supported types, `0` is returned. It's up to
/// the caller to do any necessary testing for `0` values, and whether the
/// returned id is valid.
///
/// The following can be converted:
/// - `Id` and `ecs_id_it` - Self-explanatory.
/// - `Entity` and `ecs_entity_t` - Self-explanatory.
/// - `Pair` - Converts to the equivalent `Id`.
/// - `.{ relation, target }` - A `Pair`, converted using `anyToEntity()`.
/// - `type` - Looks up the entity associated with that type.
pub fn anyToId(comptime ctx: anytype, value: anytype) c.ecs_id_t {
const T = @TypeOf(value);
if (comptime std.meta.trait.isTuple(T)) {
if (@typeInfo(T).Struct.fields.len != 2)
@compileError("Value of type " ++ @typeName(T) ++ " must be a tuple with 2 elements, to be a Pair");
const relation = anyToEntity(ctx, value[0]);
const target = anyToEntity(ctx, value[1]);
return c.ecs_make_pair(relation, target);
}
return switch (T) {
@TypeOf(null) => 0,
c.ecs_id_t => value,
Id(ctx) => value.raw,
?Id(ctx) => if (value) |v| v.raw else 0,
Pair(ctx) => value.raw,
?Pair(ctx) => if (value) |v| v.raw else 0,
// Technically same type as `ecs_id_it`.
// c.ecs_entity_t => value,
Entity(ctx) => value.raw,
?Entity(ctx) => if (value) |v| v.raw else 0,
type => Lookup(ctx, value).id,
else => @compileError("Value of type " ++ @typeName(T) ++ " can't be converted to Id"),
};
}
/// Gets the simplified type name of the specified type.
/// That is, without any namespace qualifiers.
pub fn simpleTypeName(comptime T: type) [:0]const u8 {
const fullName = @typeName(T);
const index = std.mem.lastIndexOf(u8, fullName, ".");
return if (index) |i| fullName[(i + 1)..] else fullName;
}