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89 lines
4.0 KiB
89 lines
4.0 KiB
8 months ago
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const c = @import("./c.zig");
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const meta = @import("./meta.zig");
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pub fn Context(comptime ctx: anytype) type {
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return struct {
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pub const Entity = @import("./entity.zig").Entity(ctx);
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pub const Id = @import("./id.zig").Id(ctx);
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pub const Iter = @import("./iter.zig").Iter(ctx);
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pub const Pair = @import("./pair.zig").Pair(ctx);
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pub const World = @import("./world.zig").World(ctx);
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/// Looks up an entity ID unique to this `Context` for the provided
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/// type that has been registered previously, typically done by
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/// calling functions such as `World.component(...)`.
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pub fn lookup(comptime T: type) c.ecs_entity_t {
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return lookupMut(T).*;
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}
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/// Returns a pointer unique to this `Context` and the provided type
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/// that holds an entity ID. Useful for associating types to entities.
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pub fn lookupMut(comptime T: type) *c.ecs_entity_t {
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_ = T; // Only necessary to create a unique type.
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const EntityHolder = struct {
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pub var id: c.ecs_entity_t = 0;
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};
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return &EntityHolder.id;
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}
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/// Converts the specified value to an `ecs_entity_t`.
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///
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/// If `null` is passed to this function, either directly or through an
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/// optional type of one of the supported types, `0` is returned. It's up to
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/// the caller to do any necessary testing for `0` values, and whether the
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/// returned entity is valid or alive.
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///
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/// The following can be converted:
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/// - `Entity` and `ecs_entity_t` - Self-explanatory.
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/// - `type` - Looks up the entity associated with that type.
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pub fn anyToEntity(value: anytype) c.ecs_entity_t {
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return switch (@TypeOf(value)) {
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@TypeOf(null) => 0,
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c.ecs_entity_t => value,
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Entity => value.raw,
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?Entity => if (value) |v| v.raw else 0,
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type => lookup(value),
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else => @compileError("Value of type " ++ @typeName(@TypeOf(value)) ++ " can't be converted to Entity"),
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};
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}
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/// Converts the specified value to an `ecs_id_t`.
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///
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/// If `null` is passed to this function, either directly or through an
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/// optional type of one of the supported types, `0` is returned. It's up to
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/// the caller to do any necessary testing for `0` values, and whether the
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/// returned id is valid.
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///
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/// The following can be converted:
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/// - `Id` and `ecs_id_it` - Self-explanatory.
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/// - `Entity` and `ecs_entity_t` - Self-explanatory.
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/// - `Pair` - Converts to the equivalent `Id`.
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/// - `.{ relation, target }` - A `Pair`, converted using `anyToEntity()`.
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/// - `type` - Looks up the entity associated with that type.
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pub fn anyToId(value: anytype) c.ecs_id_t {
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const T = @TypeOf(value);
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if (comptime meta.isTuple(T)) {
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if (@typeInfo(T).Struct.fields.len != 2)
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@compileError("Value of type " ++ @typeName(T) ++ " must be a tuple with 2 elements, to be a Pair");
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const relation = anyToEntity(value[0]);
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const target = anyToEntity(value[1]);
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return c.ecs_make_pair(relation, target);
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}
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return switch (T) {
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@TypeOf(null) => 0,
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c.ecs_id_t => value,
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Id => value.raw,
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?Id => if (value) |v| v.raw else 0,
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Pair => value.raw,
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?Pair => if (value) |v| v.raw else 0,
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// Technically same type as `ecs_id_it`.
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// c.ecs_entity_t => value,
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Entity => value.raw,
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?Entity => if (value) |v| v.raw else 0,
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type => lookup(value),
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else => @compileError("Value of type " ++ @typeName(T) ++ " can't be converted to Id"),
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};
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}
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};
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}
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