High-level wrapper around Flecs, a powerful ECS (Entity Component System) library, written in Zig language
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// Reimplementations of the following tests from Flecs:
// https://github.com/SanderMertens/flecs/blob/master/test/api/src/Entity.c
const std = @import("std");
const alloc = std.testing.allocator;
const expect = std.testing.expect;
const expectFmt = std.testing.expectFmt;
const expectEqual = std.testing.expectEqual;
const expectEqualStrings = std.testing.expectEqualStrings;
const util = @import("./util.zig");
const flecs = @import("../src/main.zig");
const c = flecs.c;
const context = flecs.Context(void);
const World = context.World;
const Entity = context.Entity;
test "Entity_init_id" {
var world = try World.initMinimal(alloc);
defer world.deinit();
const e = try world.entity(.{}, .{});
// try expect(e.raw != 0); -- Not necessary, world.entity() returns error if result would be 0.
try expect(c.ecs_get_type(world.raw, e.raw) == null);
}
test "Entity_init_id_name" {
var world = try World.initMinimal(alloc);
defer world.deinit();
const e = try world.entity(.{ .name = "foo" }, .{});
// try expect(e.raw != 0); -- Not necessary, world.entity() returns error if result would be 0.
try expectEqualStrings("foo", e.getName().?);
const path2 = try e.getPath(alloc);
defer path2.deinit();
try expectFmt("foo", "{}", .{path2});
}