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const std = @import("std");
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const Allocator = std.mem.Allocator;
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pub usingnamespace @import("./entity.zig");
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pub usingnamespace @import("./id.zig");
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pub usingnamespace @import("./iter.zig");
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pub usingnamespace @import("./pair.zig");
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pub usingnamespace @import("./path.zig");
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pub usingnamespace @import("./world.zig");
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pub const c = @import("./c.zig");
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pub fn Context(comptime ctx: anytype) type {
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return struct {
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pub const Entity = @import("./entity.zig").Entity(ctx);
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pub const Id = @import("./id.zig").Id(ctx);
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pub const Iter = @import("./iter.zig").Iter(ctx);
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pub const Pair = @import("./pair.zig").Pair(ctx);
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pub const World = @import("./world.zig").World(ctx);
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pub const Path = @import("./path.zig").Path;
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};
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}
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pub fn Lookup(comptime ctx: anytype, comptime T: type) type {
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_ = .{ ctx, T }; // Only necessary to create a unique type.
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return struct {
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pub var id: c.ecs_entity_t = 0;
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};
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}
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pub var is_initialized = false;
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pub var allocator: Allocator = undefined;
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/// Ensures that some global settings are set up to interface with Flecs.
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/// Must be called before creating a `World`. Subsequent calls are a no-op.
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pub fn init(alloc: Allocator) void {
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if (is_initialized) {
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std.debug.assert(allocator.ptr == alloc.ptr);
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return;
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}
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is_initialized = true;
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allocator = alloc;
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c.ecs_os_api.malloc_ = flecsMalloc;
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c.ecs_os_api.realloc_ = flecsRealloc;
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c.ecs_os_api.calloc_ = flecsCalloc;
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c.ecs_os_api.free_ = flecsFree;
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}
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fn flecsMalloc(size: i32) callconv(.C) ?*anyopaque {
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return allocLengthEncodedSlice(size, null).ptr;
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}
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fn flecsRealloc(ptr: ?*anyopaque, size: i32) callconv(.C) ?*anyopaque {
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return allocLengthEncodedSlice(size, sliceFromPtr(ptr.?)).ptr;
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}
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fn flecsCalloc(size: i32) callconv(.C) ?*anyopaque {
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var slice = allocLengthEncodedSlice(size, null);
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@memset(slice, 0);
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return slice.ptr;
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}
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fn flecsFree(ptr: ?*anyopaque) callconv(.C) void {
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const slice = sliceFromPtr(ptr.?);
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allocator.free(slice);
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}
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/// Reserves an additional `@sizeOf(i32)` bytes, which is used to store the
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/// length so we can use a simple pointer offset to "encode" the full slice
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/// information (including length) into just a single pointer.
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///
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/// Optionally allows passing a slice to be reallocated into this new slice.
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/// The `old_slice` must be the full slice as returned by `sliceFromPtr(...)`.
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///
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/// Returns the pointer from the offset where the actual data is stored.
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/// This allows manipulating the contents, such as zeroing it out.
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fn allocLengthEncodedSlice(size: i32, old_slice: ?[]u8) []u8 {
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const slice_len = @as(usize, @intCast(size)) + @sizeOf(i32);
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const slice = if (old_slice) |old|
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allocator.realloc(old, slice_len) catch @panic("OOM")
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else
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allocator.allocWithOptions(u8, slice_len, @alignOf(i32), null) catch @panic("OOM");
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@as(*i32, @alignCast(@ptrCast(slice.ptr))).* = size;
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return slice[@sizeOf(i32)..];
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}
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/// Recovers the original slice that was allocated by `allocSlice` to get the
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/// specified pointer. Returns the full slice including the "encoded" length.
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fn sliceFromPtr(ptr: *anyopaque) []u8 {
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const slice_ptr = @as([*]align(@alignOf(i32)) u8, @alignCast(@ptrCast(ptr))) - @sizeOf(i32);
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const slice_len: usize = @intCast(@as(*i32, @ptrCast(slice_ptr)).*);
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return slice_ptr[0..(slice_len + @sizeOf(i32))];
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}
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test {
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std.testing.refAllDecls(@This());
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}
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