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Personalized headpat mod for SnekStudio.
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extends AnimatedSprite3D
# Because billboard sprites don't support rotation of any sort, this
# "simulates" that by using `look_at` to point it towards the camera.
# Uses the initial rotation's Z value for the rotation value.
# Also rotates 180° because otherwise the sprite appears mirrored?
@onready var rotation_z := self.rotation.z
func _process(_delta: float) -> void:
var camera := get_viewport().get_camera_3d()
var look_pos := camera.global_position
look_at(look_pos, camera.global_transform.basis.y)
rotate_object_local(Vector3.FORWARD, rotation_z)
rotate_object_local(Vector3.UP, TAU / 2)