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			11 months ago | |
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| Docs | 11 months ago | |
| Resources | 11 months ago | |
| README.md | 11 months ago | |
| copyMultiplayer.gd | 11 months ago | |
| copyMultiplayer.tscn | 11 months ago | |
		
			
				
				README.md
			
		
		
			
			
		
	
	copyMultiplayer
A relatively straight-forward module for SnekStudio allowing for multiple users to connect together, share their tracking data in real-time, and display their models in a single application.
Features
- Supports for more than just two players.
 - Detects when you switch models, and syncs accordingly.
 
Limitations
- Very proof-of-concept, needs more work done to be usable.
 - Requires pre-sharing model files, to be placed in "cache" directory.
 - Missing peer-to-peer functionality, requires host to forward port.
 - Locations and scale of other players' models currently hardcoded.
 - Currently dumps all bone and blendshapes info into an update packet per frame, which ends up being >8KB, waaaay too large. This is the biggest flaw but considering the project was thrown together in a day, I hope you'll forgive me for now. 💚
 
