SnekStudio module for multiplayer / multiuser support
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class_name copyMultiplayerSettings
extends TabContainer
@export var visible_icon : Texture2D
@export var hidden_icon : Texture2D
@export var connect_address : LineEdit
@export var connect_reveal : Button
@export var connect_port : SpinBox
@export var connect_join : Button
@export var connect_host : Button
@export var connect_disconnect : Button
@export var settings_cache : LineEdit
@export var settings_file_dialog : FileDialog
@export var settings_nickname : LineEdit
func is_tab_selected(tab_name: String) -> bool:
return get_current_tab_control().name == tab_name
func _on_cache_dir_dialog_pressed() -> void:
settings_file_dialog.size = get_window().size / 2
settings_file_dialog.position = get_window().size / 4
settings_file_dialog.current_dir = settings_cache.text
settings_file_dialog.popup()
settings_cache.text = await settings_file_dialog.dir_selected
settings_cache.text_changed.emit(settings_cache.text)
func _on_show_hide_address_toggled(toggled_on: bool) -> void:
connect_address.secret = !toggled_on
connect_reveal.icon = visible_icon if toggled_on else hidden_icon