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copygirl
30cb5069d1
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3 weeks ago | |
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Docs | 3 weeks ago | |
Resources | 3 weeks ago | |
README.md | 3 weeks ago | |
copyMultiplayer.gd | 3 weeks ago | |
copyMultiplayer.tscn | 3 weeks ago | |
sync_controller.gd | 3 weeks ago |
README.md
copyMultiplayer
A relatively straight-forward module for SnekStudio allowing for multiple users to connect together, share their tracking data in real-time, and display their models in a single application.
Features
- Supports for more than just two players.
- Detects when you switch models, and syncs accordingly.
Limitations
- Very proof-of-concept, needs more work done to be usable.
- Requires pre-sharing model files, to be placed in "cache" directory.
- Missing peer-to-peer functionality, requires host to forward port.
- Locations and scale of other players' models currently hardcoded.
- Currently dumps all bone and blendshapes info into an update packet per frame, which ends up being >8KB, waaaay too large. This is the biggest flaw but considering the project was thrown together in a day, I hope you'll forgive me for now. 💚