diff --git a/copyMultiplayer.gd b/copyMultiplayer.gd index 318930b..ee03952 100644 --- a/copyMultiplayer.gd +++ b/copyMultiplayer.gd @@ -29,8 +29,10 @@ var accumulative_offset := Vector3( 0.35, 0.0, 0.0) func _ready() -> void: # FIXME: This is just thrown together. Dunno if this is an accurate list. # TODO: Allow specifying additional bones, with the help of a hierachical list of existing bones in the model. - tracked_bones = [ "Hips", "Chest", "UpperChest", "Neck", "Head" ] + tracked_bones = [ "Hips", "Spine", "Chest", "UpperChest", "Neck", "Head" ] for side in [ "Left", "Right" ]: + # Eyes + tracked_bones.append("%sEye") # Legs for bone in [ "UpperLeg", "LowerLeg", "Foot" ]: tracked_bones.append("%s%s" % [ side, bone ])