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@ -77,6 +77,12 @@ func write_float16(value: float) -> void: ensure_capacity(2); buffer.encode_half |
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func write_float32(value: float) -> void: ensure_capacity(4); buffer.encode_float(size, value); size += 4; bit = 0 |
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func write_float64(value: float) -> void: ensure_capacity(8); buffer.encode_double(size, value); size += 8; bit = 0 |
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func write_vector16(value: Vector3) -> void: write_float16(value.x); write_float16(value.y); write_float16(value.z) |
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func write_vector32(value: Vector3) -> void: write_float32(value.x); write_float32(value.y); write_float32(value.z) |
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func write_transform16(value: Transform3D) -> void: write_vector16(value.basis.x); write_vector16(value.basis.y); write_vector16(value.basis.z); write_vector16(value.origin) |
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func write_transform32(value: Transform3D) -> void: write_vector32(value.basis.x); write_vector32(value.basis.y); write_vector32(value.basis.z); write_vector32(value.origin) |
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func read_int8() -> int: assert(remaining_bytes() >= 1); var result := buffer.decode_s8(cursor); cursor += 1; bit = 0; return result |
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func read_int16() -> int: assert(remaining_bytes() >= 2); var result := buffer.decode_s16(cursor); cursor += 2; bit = 0; return result |
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@ -93,19 +99,20 @@ func read_float16() -> float: assert(remaining_bytes() >= 2); var result := buff |
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func read_float32() -> float: assert(remaining_bytes() >= 4); var result := buffer.decode_float(cursor); cursor += 4; bit = 0; return result |
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func read_float64() -> float: assert(remaining_bytes() >= 8); var result := buffer.decode_double(cursor); cursor += 8; bit = 0; return result |
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func read_vector16() -> Vector3: return Vector3(read_float16(), read_float16(), read_float16()) |
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func read_vector32() -> Vector3: return Vector3(read_float32(), read_float32(), read_float32()) |
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func read_transform16() -> Transform3D: return Transform3D(Basis(read_vector16(), read_vector16(), read_vector16()), read_vector16()) |
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func read_transform32() -> Transform3D: return Transform3D(Basis(read_vector32(), read_vector32(), read_vector32()), read_vector32()) |
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func write_bit(value: bool) -> void: |
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if bit == 0: |
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ensure_capacity(1) |
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buffer[size] = 0 |
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size += 1 |
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if bit == 0: ensure_capacity(1); buffer[size] = 0; size += 1 |
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buffer[size - 1] = buffer[size - 1] | (int(value) << bit) |
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bit = (bit + 1) % 8 |
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func read_bit() -> bool: |
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if bit == 0: |
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assert(remaining_bytes() >= 1) |
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cursor += 1 |
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if bit == 0: assert(remaining_bytes() >= 1); cursor += 1 |
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var result := bool((buffer[cursor - 1] >> bit) & 1) |
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bit = (bit + 1) % 8 |
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return result |
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@ -138,21 +145,6 @@ func read_string() -> String: |
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return bytes.get_string_from_utf8() |
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func write_transform32(value: Transform3D) -> void: |
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write_float32(value.basis.x.x); write_float32(value.basis.x.y); write_float32(value.basis.x.z) |
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write_float32(value.basis.y.x); write_float32(value.basis.y.y); write_float32(value.basis.y.z) |
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write_float32(value.basis.z.x); write_float32(value.basis.z.y); write_float32(value.basis.z.z) |
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write_float32(value.origin.x); write_float32(value.origin.y); write_float32(value.origin.z) |
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func read_transform32() -> Transform3D: |
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var result := Transform3D.IDENTITY |
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result.basis.x = Vector3(read_float32(), read_float32(), read_float32()) |
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result.basis.y = Vector3(read_float32(), read_float32(), read_float32()) |
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result.basis.z = Vector3(read_float32(), read_float32(), read_float32()) |
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result.origin = Vector3(read_float32(), read_float32(), read_float32()) |
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return result |
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# Optimized way to write a bone transform, since bones are likely to not contain offset or scale. |
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func write_bone_pose(value: Transform3D) -> void: |
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@ -167,22 +159,12 @@ func write_bone_pose(value: Transform3D) -> void: |
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write_bit(has_rot) |
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write_bit(has_scale) |
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write_bit(has_scale3) |
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if has_pos: |
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write_float16(pos.x) |
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write_float16(pos.y) |
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write_float16(pos.z) |
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if has_rot: |
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# TODO: Could optimize this by using 16-bit fixed-point values. |
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# Since these values can only be in the range 0 to 1. |
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write_float16(rot.x) |
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write_float16(rot.y) |
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write_float16(rot.z) |
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if has_scale3: |
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write_float16(scale.x) |
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write_float16(scale.y) |
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write_float16(scale.z) |
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elif has_scale: |
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write_float16((scale.x + scale.y + scale.z) / 3) |
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if has_pos: write_vector16(pos) |
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# TODO: Could optimize this by using 16-bit fixed-point values. |
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# Since these values can only be in the range 0 to 1. |
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if has_rot: write_vector16(rot) |
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if has_scale3: write_vector16(scale) |
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elif has_scale: write_float16((scale.x + scale.y + scale.z) / 3) |
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func read_bone_pose() -> Transform3D: |
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var pos := Vector3.ZERO |
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@ -192,11 +174,9 @@ func read_bone_pose() -> Transform3D: |
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var has_rot := read_bit() |
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var has_scale := read_bit() |
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var has_scale3 := read_bit() |
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if has_pos: pos = Vector3(read_float16(), read_float16(), read_float16()) |
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if has_rot: rot = Vector3(read_float16(), read_float16(), read_float16()) |
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if has_scale3: scale = Vector3(read_float16(), read_float16(), read_float16()) |
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elif has_scale: |
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var s := read_float16() |
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scale = Vector3(s, s, s) |
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if has_pos: pos = read_vector16() |
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if has_rot: rot = read_vector16() |
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if has_scale3: scale = read_vector16() |
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elif has_scale: var s := read_float16(); scale = Vector3(s, s, s) |
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var basis := Basis.from_scale(scale) * Basis.from_euler(rot) |
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return Transform3D(basis, pos) |
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