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46 lines
1.2 KiB
46 lines
1.2 KiB
use bevy::prelude::*; |
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mod free_camera; |
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use free_camera::*; |
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fn main() { |
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App::new() |
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.add_plugins(DefaultPlugins) |
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.add_systems(Startup, setup) |
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.add_systems(Update, (camera_free_look, noclip_controller).chain()) |
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.run(); |
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} |
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fn setup( |
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mut commands: Commands, |
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mut meshes: ResMut<Assets<Mesh>>, |
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mut materials: ResMut<Assets<StandardMaterial>>, |
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) { |
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// circular base |
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commands.spawn(( |
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Mesh3d(meshes.add(Circle::new(4.0))), |
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MeshMaterial3d(materials.add(Color::WHITE)), |
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Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)), |
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)); |
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// cube |
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commands.spawn(( |
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Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))), |
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MeshMaterial3d(materials.add(Color::srgb_u8(124, 144, 255))), |
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Transform::from_xyz(0.0, 0.5, 0.0), |
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)); |
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// light |
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commands.spawn(( |
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PointLight { |
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shadows_enabled: true, |
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..default() |
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}, |
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Transform::from_xyz(4.0, 8.0, 4.0), |
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)); |
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// camera |
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commands.spawn(( |
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Camera3d::default(), |
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Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y), |
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CameraFreeLook::default(), |
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CameraNoClip::default(), |
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)); |
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}
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