//! Common module to handle asset loading and adding visual components //! (such as [`Mesh`]) to entities when they are spawned from the server. //! //! This doesn't mean this is the only place assets are loaded. //! For example UI related assets may be loaded in `ui` plugins. use bevy::prelude::*; mod block; pub fn plugin(app: &mut App) { app.add_plugins(block::plugin); }