//! Common module to handle asset loading and adding visual components //! (such as [`Mesh`]) to entities when they are spawned from the server. //! //! This doesn't mean this is the only place assets are loaded. //! For example UI related assets may be loaded in `ui` plugins. use bevy::prelude::*; pub mod block_visuals; pub mod player; pub(super) fn plugin(app: &mut App) { app.add_plugins(block_visuals::plugin); app.add_plugins(player::plugin); }