Inserting `ActionState` is not required on server

main
copygirl 1 month ago
parent 90b255ed3c
commit 4c9cee7363
  1. 3
      common/src/network/server.rs

@ -1,9 +1,7 @@
use bevy::prelude::*;
use lightyear::prelude::input::native::*;
use lightyear::prelude::server::*;
use lightyear::prelude::*;
use crate::network::Inputs;
use crate::player::Player;
#[cfg(not(target_family = "wasm"))]
@ -77,7 +75,6 @@ fn handle_client_connected(
Player,
Name::from("Player"),
Replicate::to_clients(NetworkTarget::All),
ActionState::<Inputs>::default(),
ControlledBy {
owner: client,
lifetime: Lifetime::SessionBased,

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