2D multiplayer platformer using Godot Engine
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[gd_scene load_steps=12 format=2]
[ext_resource path="res://scene/EscapeMenu.tscn" type="PackedScene" id=1]
[ext_resource path="res://src/Cursor.cs" type="Script" id=2]
[ext_resource path="res://src/Game.cs" type="Script" id=3]
[ext_resource path="res://gfx/cursor.png" type="Texture" id=4]
[ext_resource path="res://scene/LocalPlayer.tscn" type="PackedScene" id=5]
[ext_resource path="res://scene/Block.tscn" type="PackedScene" id=6]
[ext_resource path="res://src/Viewport.cs" type="Script" id=7]
[ext_resource path="res://src/Network.cs" type="Script" id=8]
[ext_resource path="res://scene/Player.tscn" type="PackedScene" id=9]
[ext_resource path="res://gfx/background.png" type="Texture" id=10]
[ext_resource path="res://src/Background.cs" type="Script" id=11]
[node name="Game" type="Node"]
pause_mode = 2
script = ExtResource( 3 )
BlockContainerPath = NodePath("Blocks")
BlockScene = ExtResource( 6 )
[node name="Viewport" type="Node" parent="."]
script = ExtResource( 7 )
[node name="Network" type="Node" parent="."]
script = ExtResource( 8 )
PlayerContainerPath = NodePath("../Players")
OtherPlayerScene = ExtResource( 9 )
[node name="Background" type="TextureRect" parent="."]
modulate = Color( 0.278431, 0.286275, 0.301961, 1 )
margin_left = 1.0
margin_top = -1.0
margin_right = 1281.0
margin_bottom = 719.0
texture = ExtResource( 10 )
stretch_mode = 2
script = ExtResource( 11 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Players" type="Node" parent="."]
pause_mode = 1
[node name="LocalPlayer" parent="Players" instance=ExtResource( 5 )]
position = Vector2( 0, -2 )
[node name="Blocks" type="Node" parent="."]
[node name="HUD" type="CanvasLayer" parent="."]
[node name="Cursor" type="Node2D" parent="HUD"]
z_index = 1
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="HUD/Cursor"]
texture = ExtResource( 4 )
[node name="EscapeMenu" parent="HUD" instance=ExtResource( 1 )]
visible = false