2D multiplayer platformer using Godot Engine
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[gd_scene load_steps=10 format=2]
[ext_resource path="res://scene/EscapeMenu.tscn" type="PackedScene" id=1]
[ext_resource path="res://src/Cursor.cs" type="Script" id=2]
[ext_resource path="res://src/Game.cs" type="Script" id=3]
[ext_resource path="res://gfx/cursor.png" type="Texture" id=4]
[ext_resource path="res://scene/LocalPlayer.tscn" type="PackedScene" id=5]
[ext_resource path="res://scene/Block.tscn" type="PackedScene" id=6]
[ext_resource path="res://src/Viewport.cs" type="Script" id=7]
[ext_resource path="res://src/Network.cs" type="Script" id=8]
[ext_resource path="res://scene/Player.tscn" type="PackedScene" id=9]
[node name="Game" type="Node"]
script = ExtResource( 3 )
LocalPlayerPath = NodePath("Players/LocalPlayer")
BlockScene = ExtResource( 6 )
[node name="Viewport" type="Node" parent="."]
script = ExtResource( 7 )
[node name="Network" type="Node" parent="."]
script = ExtResource( 8 )
PlayerContainerPath = NodePath("../Players")
OtherPlayerScene = ExtResource( 9 )
[node name="Players" type="Node" parent="."]
[node name="LocalPlayer" parent="Players" instance=ExtResource( 5 )]
position = Vector2( 0, -2 )
[node name="HUD" type="CanvasLayer" parent="."]
[node name="Cursor" type="Node2D" parent="HUD"]
pause_mode = 2
z_index = 1
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="HUD/Cursor"]
texture = ExtResource( 4 )
[node name="EscapeMenu" parent="HUD" instance=ExtResource( 1 )]
visible = false