2D multiplayer platformer using Godot Engine
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[gd_scene load_steps=4 format=2]
[ext_resource path="res://gfx/block.png" type="Texture" id=1]
[ext_resource path="res://src/Objects/Block.cs" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 8, 8 )
[node name="Block" type="StaticBody2D"]
collision_layer = 2
collision_mask = 0
script = ExtResource( 2 )
[node name="RectangleShape" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )