2D multiplayer platformer using Godot Engine
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class_name PlayerInventory
extends Node2D
@export var default_equipped: Node2D
@onready var player: Player = get_parent()
var equipped: Item:
get: return equipped
set(value):
if value == equipped: return
if value: assert(value.get_parent() == self, "item is not a child")
if equipped: equipped.set_equipped(false)
if value: value .set_equipped(true)
equipped = value
func _ready() -> void:
equipped = default_equipped
func get_items() -> Array[Item]:
return Array(get_children(), TYPE_OBJECT, "Sprite2D", Item)