[gd_scene load_steps=9 format=2] [ext_resource path="res://scene/GameScene.tscn" type="PackedScene" id=1] [ext_resource path="res://src/Cursor.cs" type="Script" id=2] [ext_resource path="res://gfx/cursor.png" type="Texture" id=3] [ext_resource path="res://gfx/background.png" type="Texture" id=4] [ext_resource path="res://src/Background.cs" type="Script" id=5] [ext_resource path="res://src/Viewport.cs" type="Script" id=6] [ext_resource path="res://scene/EscapeMenu.tscn" type="PackedScene" id=7] [ext_resource path="res://src/Scenes/Client.cs" type="Script" id=8] [node name="Client" instance=ExtResource( 1 )] script = ExtResource( 8 ) CursorPath = NodePath("CursorLayer/Cursor") [node name="Viewport" type="Node" parent="." index="0"] script = ExtResource( 6 ) [node name="Background" type="TextureRect" parent="." index="1"] modulate = Color( 0.278431, 0.286275, 0.301961, 1 ) margin_right = 1280.0 margin_bottom = 720.0 texture = ExtResource( 4 ) stretch_mode = 2 script = ExtResource( 5 ) __meta__ = { "_edit_lock_": true, "_edit_use_anchors_": false } [node name="HUD" type="CanvasLayer" parent="." index="3"] [node name="EscapeMenu" parent="HUD" index="0" instance=ExtResource( 7 )] visible = false [node name="CursorLayer" type="CanvasLayer" parent="." index="4"] layer = 2 follow_viewport_enable = true [node name="Cursor" type="Sprite" parent="CursorLayer" index="0"] z_index = 1000 texture = ExtResource( 3 ) script = ExtResource( 2 )