[gd_scene load_steps=5 format=2] [ext_resource path="res://src/Camera.cs" type="Script" id=1] [ext_resource path="res://gfx/player.png" type="Texture" id=2] [ext_resource path="res://src/Player.cs" type="Script" id=3] [sub_resource type="CircleShape2D" id=1] radius = 8.0 [node name="Player" type="KinematicBody2D"] position = Vector2( 640, 360 ) script = ExtResource( 3 ) __meta__ = { "_edit_group_": true } [node name="Camera2D" type="Camera2D" parent="."] current = true script = ExtResource( 1 ) [node name="CircleShape" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 2 )