[gd_scene load_steps=10 format=2] [ext_resource path="res://scene/EscapeMenu.tscn" type="PackedScene" id=1] [ext_resource path="res://src/Cursor.cs" type="Script" id=2] [ext_resource path="res://src/Game.cs" type="Script" id=3] [ext_resource path="res://gfx/cursor.png" type="Texture" id=4] [ext_resource path="res://scene/LocalPlayer.tscn" type="PackedScene" id=5] [ext_resource path="res://scene/Block.tscn" type="PackedScene" id=6] [ext_resource path="res://src/Viewport.cs" type="Script" id=7] [ext_resource path="res://src/Network.cs" type="Script" id=8] [ext_resource path="res://scene/Player.tscn" type="PackedScene" id=9] [node name="Game" type="Node"] script = ExtResource( 3 ) BlockScene = ExtResource( 6 ) [node name="Viewport" type="Node" parent="."] script = ExtResource( 7 ) [node name="Network" type="Node" parent="."] script = ExtResource( 8 ) PlayerContainerPath = NodePath("../Players") OtherPlayerScene = ExtResource( 9 ) [node name="Players" type="Node" parent="."] [node name="LocalPlayer" parent="Players" instance=ExtResource( 5 )] position = Vector2( 0, -2 ) [node name="HUD" type="CanvasLayer" parent="."] [node name="Cursor" type="Node2D" parent="HUD"] pause_mode = 2 z_index = 1 script = ExtResource( 2 ) [node name="Sprite" type="Sprite" parent="HUD/Cursor"] texture = ExtResource( 4 ) [node name="EscapeMenu" parent="HUD" instance=ExtResource( 1 )] visible = false