[gd_scene load_steps=4 format=2] [ext_resource path="res://gfx/block.png" type="Texture" id=1] [ext_resource path="res://src/Objects/Block.cs" type="Script" id=2] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 8, 8 ) [node name="Block" type="StaticBody2D"] script = ExtResource( 2 ) [node name="RectangleShape" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 1 )