[gd_scene load_steps=3 format=2] [ext_resource path="res://gfx/block.png" type="Texture" id=1] [sub_resource type="RectangleShape2D" id=3] extents = Vector2( 8, 8 ) [node name="Block" type="StaticBody2D"] position = Vector2( 0, 96 ) [node name="RectangleShape" type="CollisionShape2D" parent="."] shape = SubResource( 3 ) [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 1 )