[gd_scene load_steps=18 format=2] [ext_resource path="res://ui_theme.tres" type="Theme" id=1] [ext_resource path="res://gfx/player.png" type="Texture" id=2] [ext_resource path="res://src/Objects/Player.cs" type="Script" id=3] [ext_resource path="res://src/Items/CreativeBuilding.cs" type="Script" id=4] [ext_resource path="res://src/Items/Items.cs" type="Script" id=5] [ext_resource path="res://gfx/block.png" type="Texture" id=6] [ext_resource path="res://gfx/guns/ColtSingleActionArmy.png" type="Texture" id=7] [ext_resource path="res://src/Items/Weapon.cs" type="Script" id=8] [ext_resource path="res://gfx/guns/DoubleBarrel.png" type="Texture" id=9] [ext_resource path="res://gfx/guns/SuperSoaker.png" type="Texture" id=10] [ext_resource path="res://gfx/guns/M1Garand.png" type="Texture" id=11] [ext_resource path="res://gfx/guns/FNScar.png" type="Texture" id=12] [ext_resource path="res://sfx/shotgun.wav" type="AudioStream" id=13] [ext_resource path="res://sfx/revolver.wav" type="AudioStream" id=14] [ext_resource path="res://sfx/rifle.wav" type="AudioStream" id=15] [ext_resource path="res://sfx/assault_rifle.wav" type="AudioStream" id=16] [sub_resource type="CircleShape2D" id=1] radius = 8.0 [node name="Player" type="KinematicBody2D"] z_index = 10 collision_mask = 2 script = ExtResource( 3 ) DisplayNamePath = NodePath("DisplayName") SpritePath = NodePath("Sprite") [node name="CircleShape" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) [node name="DisplayName" type="Label" parent="."] modulate = Color( 1, 1, 1, 0.501961 ) anchor_left = 0.5 anchor_right = 0.5 margin_left = -80.0 margin_top = -24.0 margin_right = 80.0 margin_bottom = -9.0 rect_min_size = Vector2( 160, 15 ) theme = ExtResource( 1 ) align = 1 valign = 1 __meta__ = { "_edit_use_anchors_": false } [node name="Sprite" type="Sprite" parent="."] z_index = -5 texture = ExtResource( 2 ) [node name="Items" type="Node2D" parent="."] script = ExtResource( 5 ) DefaultItemPath = NodePath("Creative Building") [node name="Creative Building" type="Node2D" parent="Items"] visible = false script = ExtResource( 4 ) [node name="Icon" type="Sprite" parent="Items/Creative Building"] visible = false texture = ExtResource( 6 ) [node name="Revolver" type="Sprite" parent="Items"] visible = false texture = ExtResource( 7 ) offset = Vector2( 8, 0 ) script = ExtResource( 8 ) RateOfFire = 400 Capacity = 6 ReloadTime = 1.4 Knockback = 50.0 Spread = 1.5 SpreadIncrease = 1.0 RecoilMin = 3.0 RecoilMax = 5.0 BulletVelocity = 1200 Damage = 0.22 [node name="Tip" type="Node2D" parent="Items/Revolver"] position = Vector2( 15, -2.5 ) [node name="Fire" type="AudioStreamPlayer2D" parent="Items/Revolver"] stream = ExtResource( 14 ) [node name="Shotgun" type="Sprite" parent="Items"] visible = false texture = ExtResource( 9 ) offset = Vector2( 8, 0 ) script = ExtResource( 8 ) Capacity = 2 ReloadTime = 2.0 Knockback = 135.0 Spread = 8.0 SpreadIncrease = 10.0 RecoilMin = 6.0 RecoilMax = 12.0 EffectiveRange = 240 MaximumRange = 360 BulletVelocity = 1000 BulletsPerShot = 6 Damage = 0.6 BulletOpacity = 0.1 [node name="Tip" type="Node2D" parent="Items/Shotgun"] position = Vector2( 22, -1.5 ) [node name="Fire" type="AudioStreamPlayer2D" parent="Items/Shotgun"] stream = ExtResource( 13 ) [node name="Rifle" type="Sprite" parent="Items"] visible = false texture = ExtResource( 11 ) offset = Vector2( 8, 0 ) script = ExtResource( 8 ) Capacity = 1 ReloadTime = 1.6 Knockback = 100.0 SpreadIncrease = 2.0 RecoilMin = 8.0 RecoilMax = 8.0 EffectiveRange = 480 MaximumRange = 920 BulletVelocity = 4000 Damage = 0.8 BulletOpacity = 0.4 [node name="Tip" type="Node2D" parent="Items/Rifle"] position = Vector2( 24, -1.5 ) [node name="Fire" type="AudioStreamPlayer2D" parent="Items/Rifle"] stream = ExtResource( 15 ) [node name="Assault Rifle" type="Sprite" parent="Items"] visible = false texture = ExtResource( 12 ) offset = Vector2( 8, 0 ) script = ExtResource( 8 ) Automatic = true RateOfFire = 600 Capacity = 30 ReloadTime = 2.4 Knockback = 30.0 Spread = 0.6 SpreadIncrease = 0.8 RecoilMin = 1.0 RecoilMax = 2.5 Damage = 0.12 BulletOpacity = 0.15 [node name="Tip" type="Node2D" parent="Items/Assault Rifle"] position = Vector2( 22, -1.5 ) [node name="Fire" type="AudioStreamPlayer2D" parent="Items/Assault Rifle"] stream = ExtResource( 16 ) [node name="Super Soaker" type="Sprite" parent="Items"] visible = false texture = ExtResource( 10 ) offset = Vector2( 8, 0 ) script = ExtResource( 8 ) Automatic = true RateOfFire = 120 Capacity = 4 ReloadTime = 2.0 Knockback = 60.0 Spread = 3.0 SpreadIncrease = 10.0 BulletVelocity = 640 BulletsPerShot = 16 BulletOpacity = 0.06 [node name="Tip" type="Node2D" parent="Items/Super Soaker"] position = Vector2( 17, 0.5 )