[gd_scene load_steps=17 format=2] [ext_resource path="res://scene/GameScene.tscn" type="PackedScene" id=1] [ext_resource path="res://src/HUD/Cursor.cs" type="Script" id=2] [ext_resource path="res://gfx/cursor.png" type="Texture" id=3] [ext_resource path="res://gfx/background.png" type="Texture" id=4] [ext_resource path="res://src/Background.cs" type="Script" id=5] [ext_resource path="res://src/Viewport.cs" type="Script" id=6] [ext_resource path="res://scene/EscapeMenu.tscn" type="PackedScene" id=7] [ext_resource path="res://src/Scenes/Client.cs" type="Script" id=8] [ext_resource path="res://src/Network/IntegratedServer.cs" type="Script" id=9] [ext_resource path="res://ui_theme.tres" type="Theme" id=10] [ext_resource path="res://src/HUD/RadialMenu.cs" type="Script" id=11] [ext_resource path="res://src/HUD/WeaponInfo.cs" type="Script" id=12] [ext_resource path="res://src/HUD/Health.cs" type="Script" id=13] [sub_resource type="StyleBoxFlat" id=1] bg_color = Color( 0, 0, 0, 0.752941 ) border_width_left = 1 border_width_top = 1 border_width_right = 1 border_width_bottom = 1 border_color = Color( 0, 0, 0, 0.501961 ) corner_detail = 1 expand_margin_left = 1.0 expand_margin_right = 1.0 expand_margin_top = 1.0 expand_margin_bottom = 1.0 [sub_resource type="StyleBoxFlat" id=2] bg_color = Color( 0, 0.752941, 0, 0.752941 ) corner_detail = 1 [sub_resource type="Theme" id=3] ProgressBar/colors/font_color = Color( 0.94, 0.94, 0.94, 1 ) ProgressBar/colors/font_color_shadow = Color( 0, 0, 0, 1 ) ProgressBar/fonts/font = null ProgressBar/styles/bg = SubResource( 1 ) ProgressBar/styles/fg = SubResource( 2 ) [node name="Client" instance=ExtResource( 1 )] script = ExtResource( 8 ) IntegratedServerPath = NodePath("IntegratedServer") CursorPath = NodePath("CursorLayer/Cursor") [node name="IntegratedServer" type="Node" parent="." index="0"] script = ExtResource( 9 ) [node name="Viewport" type="Node" parent="." index="1"] script = ExtResource( 6 ) [node name="Background" type="TextureRect" parent="." index="2"] modulate = Color( 0.278431, 0.286275, 0.301961, 1 ) margin_right = 1280.0 margin_bottom = 720.0 mouse_filter = 2 texture = ExtResource( 4 ) stretch_mode = 2 script = ExtResource( 5 ) __meta__ = { "_edit_lock_": true, "_edit_use_anchors_": false } [node name="HUD" type="CanvasLayer" parent="." index="4"] [node name="Health" type="Node2D" parent="HUD" index="0"] script = ExtResource( 13 ) [node name="RadialMenu" type="Node2D" parent="HUD" index="1"] visible = false script = ExtResource( 11 ) [node name="ActiveName" type="Label" parent="HUD/RadialMenu" index="0"] anchor_left = 0.5 anchor_top = 0.5 anchor_right = 0.5 anchor_bottom = 0.5 margin_left = -29.0 margin_top = -16.0 margin_right = 29.0 margin_bottom = 16.0 theme = ExtResource( 10 ) align = 1 valign = 1 autowrap = true __meta__ = { "_edit_use_anchors_": false } [node name="EscapeMenu" parent="HUD" index="2" instance=ExtResource( 7 )] visible = false [node name="CursorLayer" type="CanvasLayer" parent="." index="5"] layer = 2 follow_viewport_enable = true [node name="Cursor" type="Sprite" parent="CursorLayer" index="0"] z_index = 1000 texture = ExtResource( 3 ) script = ExtResource( 2 ) [node name="WeaponInfo" type="Node2D" parent="CursorLayer/Cursor" index="0"] script = ExtResource( 12 ) [node name="Rounds" type="Label" parent="CursorLayer/Cursor/WeaponInfo" index="0"] anchor_left = 0.5 anchor_right = 0.5 margin_left = -40.0 margin_top = 7.0 margin_right = 40.0 margin_bottom = 16.0 theme = ExtResource( 10 ) text = "12/12" align = 1 valign = 1 __meta__ = { "_edit_use_anchors_": false } [node name="Reloading" type="ProgressBar" parent="CursorLayer/Cursor/WeaponInfo" index="1"] margin_left = -16.0 margin_top = 10.0 margin_right = 16.0 margin_bottom = 13.0 theme = SubResource( 3 ) max_value = 1.0 value = 0.5 percent_visible = false __meta__ = { "_edit_use_anchors_": false }