- Add background which scrolls with viewport
- Remove box made of blocks, use simple platform
- Players below y > 9000 are teleported back
- Add a couple of Network shorthand properties:
- IsMultiplayerReady - Is multiplayer fully ready?
- IsAuthoratative - Is singleplayer or server?
- Players - Enumerable of all current players
- Make LocalPlayer.Velocity public
- Add LocalPlayer.ResetPosition call
- Rpc and Rset extension methods now use
Network shorthands and Player instances
Game now uses the default viewport instead of
a separate one that's then drawn as a texture.
This makes anything involving mouse position
much easier to deal with.
- Disable camera moving depending on cursor position
- Start work on an "escape menu" with
controls to join multiplayer sessions
- Move player to scene, instanciate on start
- Change application icon