A game where you get to play as a slime, made with Godot.
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767 B

@tool
extends EditorPlugin
const CONTAINER := CustomControlContainer.CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT
var controls_scene := preload("res://terrain/editing/TerrainEditingControls.tscn")
var controls_script := preload("res://terrain/editing/TerrainEditingControls.cs")
var controls : Control;
func _handles(object: Object) -> bool:
return object.get_script() == controls_script
func _enter_tree() -> void:
controls = controls_scene.instantiate()
func _exit_tree() -> void:
if controls.get_parent():
remove_control_from_container(CONTAINER, controls)
controls.free()
func _make_visible(visible: bool) -> void:
if visible:
add_control_to_container(CONTAINER, controls)
elif controls.get_parent():
remove_control_from_container(CONTAINER, controls)