A game where you get to play as a slime, made with Godot.
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using System.IO;
using System.Runtime.InteropServices;
public partial class Terrain
{
// These mirror the modes / shapes in 'terrain_editing_controls.gd'.
enum ToolMode { Height, Flatten, Paint }
enum ToolShape { Corner, Circle, Square }
// Set by the terrain editing plugin.
// Enables access to the in-editor undo/redo system.
public EditorUndoRedoManager EditorUndoRedo { get; set; }
// Dummy value to satisfy the overly careful compiler.
static bool _dummy = false;
Material _editToolMaterial;
public override void _EnterTree()
{
_editToolMaterial = new StandardMaterial3D {
VertexColorUseAsAlbedo = true,
BlendMode = BaseMaterial3D.BlendModeEnum.Mix,
ShadingMode = BaseMaterial3D.ShadingModeEnum.Unshaded,
DepthDrawMode = BaseMaterial3D.DepthDrawModeEnum.Disabled,
NoDepthTest = true,
};
}
Vector3 _lastPosition;
public bool EditorInput(InputEvent ev, Control controls, Vector3 maybePos)
{
var prevent_default = false;
// If 'maybePosition' is Vector3.Zero, use previous know position, otherwise update.
var position = (maybePos == Vector3.Zero) ? _lastPosition : (_lastPosition = maybePos);
var toolMode = (ToolMode)(int)controls.Get("tool_mode");
var toolShape = (ToolShape)(int)controls.Get("tool_shape");
var texture = (byte)(int)controls.Get("texture");
var drawSize = (int)controls.Get("draw_size");
var isRaise = (bool)controls.Get("is_raise");
var isConnected = (bool)controls.Get("is_connected");
var isFlatten = toolMode == ToolMode.Flatten;
var isCorner = toolShape == ToolShape.Corner;
var hover = ToTilePos(position);
if (isCorner) drawSize = 1;
var isEven = (drawSize % 2) == 0;
var radius = FloorToInt(drawSize / 2.0f);
// Offset hover tile position by corner.
// FIXME: This causes FLATTEN to calculate the wrong height in some cases.
if (isEven) hover.Position += hover.Corner switch {
Corner.TopLeft => (0, 0),
Corner.TopRight => (1, 0),
Corner.BottomRight => (1, 1),
Corner.BottomLeft => (0, 1),
_ => throw new InvalidOperationException(),
};
IEnumerable<TilePos> GetTilesInSquare() {
var min = hover.Position + (-radius, -radius);
var max = hover.Position + (+radius, +radius);
if (isEven) max += (-1, -1);
for (var x = min.X; x <= max.X; x++)
for (var z = min.Z; z <= max.Z; z++)
yield return new(x, z);
}
IEnumerable<TilePos> GetTilesInRadius() {
var center = isEven ? (Vector2I)hover.Position
: hover.Position.Center;
var distanceSqr = Pow(radius + (isEven ? -1 : 1) * 0.25f, 2);
return GetTilesInSquare().Where(tile =>
center.DistanceSquaredTo(tile.Center) < distanceSqr);
}
// TODO: Allow click-dragging which doesn't affect already changed tiles / corners.
// TODO: Use ArrayMesh instead of ImmediateMesh.
// Holds onto all the tiles and which of their corners corners will be affected by this edit operation.
var tilesToChange = new Dictionary<TilePos, Corners<bool>>();
// Don't look at this black magic. The Dictionary type should have this by default I swear!
// Basically, this returns a reference to an entry in the dictionary that can be modified directly.
ref Corners<bool> Tile(TilePos position) => ref CollectionsMarshal.GetValueRefOrAddDefault(tilesToChange, position, out _dummy);
if (toolMode == ToolMode.Paint) {
// In PAINT mode, only full tiles are ever affected.
// So this makes populating 'tilesToChange' very straight-forward.
var tiles = toolShape switch {
// While in PAINT mode, the CORNER shape instead affects
// a single tile, regardless of the current 'draw_size'.
ToolShape.Corner => [ hover.Position ],
ToolShape.Circle => GetTilesInRadius(),
ToolShape.Square => GetTilesInSquare(),
_ => throw new InvalidOperationException(),
};
foreach (var pos in tiles)
tilesToChange.Add(pos, new(true));
} else if (toolShape == ToolShape.Corner) {
// With the CORNER shape, only a single corner is affected.
// Modify selected corner itself.
Tile(hover.Position)[hover.Corner] = true;
// If the 'connected_toggle' button is active, move "connected" corners.
// This is a simplified version of the code below that only affects the 3 neighboring corners.
if (isConnected) {
var height = Data.GetTileOrDefault(hover.Position).Height[hover.Corner];
foreach (var neighbor in GetNeighbors(hover.Position, hover.Corner)) {
var neighborHeight = Data.GetTileOrDefault(neighbor.Position).Height[neighbor.Corner];
if (neighborHeight != height) continue;
Tile(neighbor.Position)[neighbor.Corner] = true;
}
}
} else {
var tiles = (toolShape switch {
ToolShape.Circle => GetTilesInRadius(),
ToolShape.Square => GetTilesInSquare(),
_ => throw new InvalidOperationException(),
}).ToHashSet();
// Modify selected tiles themselves.
foreach (var pos in tiles)
tilesToChange.Add(pos, new(true));
// If the 'connected_toggle' button is active, move "connected" corners.
// Connected corners are the ones that are at the same height as ones already being moved.
if (isConnected) foreach (var pos in tiles) {
var tile = Data.GetTileOrDefault(pos);
foreach (var corner in Enum.GetValues<Corner>()) {
var height = tile.Height[corner];
foreach (var neighbor in GetNeighbors(pos, corner)) {
if (tiles.Contains(neighbor.Position)) continue;
var neighborHeight = Data.GetTileOrDefault(neighbor.Position).Height[neighbor.Corner];
if (neighborHeight != height) continue;
Tile(neighbor.Position)[neighbor.Corner] = true;
}
}
}
}
// Modify the terrain when left mouse button is pressed.
if (ev is InputEventMouseButton { ButtonIndex: MouseButton.Left, Pressed: true }) {
prevent_default = true;
string action;
StringName method;
Variant[] doArgs;
Variant[] undoArgs;
if (toolMode == ToolMode.Paint) {
// TODO: Support blending somehow.
var tilesPrevious = new List<(TilePos, byte)>();
var tilesChanged = new List<(TilePos, byte)>();
foreach (var (pos, corners) in tilesToChange) {
var tile = Data.GetTileOrDefault(pos);
tilesPrevious.Add((pos, tile.TexturePrimary));
tilesChanged.Add((pos, texture));
}
action = "Paint terrain";
method = nameof(DoModifyTerrainTexture);
doArgs = [ PackTextureData(tilesChanged) ];
undoArgs = [ PackTextureData(tilesPrevious) ];
} else {
var tilesPrevious = new List<(TilePos, Corners<short>)>();
var tilesChanged = new List<(TilePos, Corners<short>)>();
var amount = isFlatten ? Data.GetTileOrDefault(hover.Position).Height[hover.Corner]
: isRaise ? (short)+1 : (short)-1;
foreach (var (pos, corners) in tilesToChange) {
var tile = Data.GetTileOrDefault(pos);
tilesPrevious.Add((pos, tile.Height));
var newHeight = tile.Height;
if (isFlatten) {
if (corners.TopLeft ) newHeight.TopLeft = amount;
if (corners.TopRight ) newHeight.TopRight = amount;
if (corners.BottomRight) newHeight.BottomRight = amount;
if (corners.BottomLeft ) newHeight.BottomLeft = amount;
} else {
if (corners.TopLeft ) newHeight.TopLeft += amount;
if (corners.TopRight ) newHeight.TopRight += amount;
if (corners.BottomRight) newHeight.BottomRight += amount;
if (corners.BottomLeft ) newHeight.BottomLeft += amount;
}
tilesChanged.Add((pos, newHeight));
}
action = isFlatten ? "Flatten terrain"
: isRaise ? "Raise terrain"
: "Lower Terrain";
method = nameof(DoModifyTerrainHeight);
doArgs = [ PackHeightData(tilesChanged) ];
undoArgs = [ PackHeightData(tilesPrevious) ];
}
if (EditorUndoRedo is EditorUndoRedoManager undo) {
undo.CreateAction(action, backwardUndoOps: false);
undo.AddDoMethod(this, method, doArgs);
undo.AddDoMethod(this, nameof(UpdateMeshAndShape));
undo.AddDoMethod(this, GodotObject.MethodName.NotifyPropertyListChanged);
undo.AddUndoMethod(this, method, undoArgs);
undo.AddUndoMethod(this, nameof(UpdateMeshAndShape));
undo.AddUndoMethod(this, GodotObject.MethodName.NotifyPropertyListChanged);
undo.CommitAction(true);
}
}
UpdateEditToolMesh(tilesToChange);
return prevent_default;
}
public void EditorUnfocus()
=> ClearEditToolMesh();
public void DoModifyTerrainHeight(byte[] data)
{
foreach (var (pos, corners) in UnpackHeightData(data))
Data[pos].Height = corners;
}
public void DoModifyTerrainTexture(byte[] data)
{
foreach (var (pos, texture) in UnpackTextureData(data))
Data[pos].TexturePrimary = texture;
}
void UpdateEditToolMesh(Dictionary<TilePos, Corners<bool>> tiles)
{
var mesh = GetOrCreateMesh("EditToolMesh");
mesh.ClearSurfaces();
mesh.SurfaceBegin(Mesh.PrimitiveType.Lines);
void AddLine((Vector3 Position, bool Visible) start,
(Vector3 Position, bool Visible) end) {
mesh.SurfaceSetColor(start.Visible ? Colors.Blue : Colors.Transparent);
mesh.SurfaceAddVertex(start.Position);
mesh.SurfaceSetColor(end.Visible ? Colors.Blue : Colors.Transparent);
mesh.SurfaceAddVertex(end.Position);
}
foreach (var (tile, visible) in tiles) {
var positions = ToPositions(tile);
foreach (var side in Enum.GetValues<Side>()) {
var (corner1, corner2) = side.GetCorners();
if (!visible[corner1] && !visible[corner2]) continue;
AddLine((positions[corner1], visible[corner1]),
(positions[corner2], visible[corner2]));
}
}
mesh.SurfaceEnd();
mesh.SurfaceSetMaterial(0, _editToolMaterial);
}
void ClearEditToolMesh()
=> GetNodeOrNull("EditToolMesh")?.QueueFree();
(TilePos Position, Corner Corner) ToTilePos(Vector3 position)
{
var local = ToLocal(position);
var coord = new Vector2(local.X, local.Z) / TileSize;
var corner = coord.PosMod(1).RoundToVector2I() switch {
(0, 0) => Corner.TopLeft,
(1, 0) => Corner.TopRight,
(1, 1) => Corner.BottomRight,
(0, 1) => Corner.BottomLeft,
_ => throw new InvalidOperationException(),
};
return ((TilePos)coord, corner);
}
static readonly Dictionary<Corner, (int X, int Z, Corner Opposite)[]> _offsetLookup = new(){
[Corner.TopLeft ] = [(-1, -1, Corner.BottomRight), (-1, 0, Corner.TopRight ), (0, -1, Corner.BottomLeft )],
[Corner.TopRight ] = [(+1, -1, Corner.BottomLeft ), (+1, 0, Corner.TopLeft ), (0, -1, Corner.BottomRight)],
[Corner.BottomRight] = [(+1, +1, Corner.TopLeft ), (+1, 0, Corner.BottomLeft ), (0, +1, Corner.TopRight )],
[Corner.BottomLeft ] = [(-1, +1, Corner.TopRight ), (-1, 0, Corner.BottomRight), (0, +1, Corner.TopLeft )],
};
static IEnumerable<(TilePos Position, Corner Corner)> GetNeighbors(TilePos pos, Corner corner)
=> _offsetLookup[corner].Select(e => (new TilePos(pos.X + e.X, pos.Z + e.Z), e.Opposite));
static byte[] PackHeightData(IEnumerable<(TilePos Position, Corners<short> Corners)> data)
{
using var stream = new MemoryStream();
using var writer = new BinaryWriter(stream);
foreach (var (pos, corners) in data) {
writer.Write(pos.X);
writer.Write(pos.Z);
writer.Write(corners.TopLeft);
writer.Write(corners.TopRight);
writer.Write(corners.BottomRight);
writer.Write(corners.BottomLeft);
}
return stream.ToArray();
}
static IEnumerable<(TilePos Position, Corners<short> Corners)> UnpackHeightData(byte[] data)
{
using var stream = new MemoryStream(data);
using var reader = new BinaryReader(stream);
while (stream.Position < stream.Length) {
var x = reader.ReadInt32();
var y = reader.ReadInt32();
var corners = new Corners<short>(
reader.ReadInt16(), reader.ReadInt16(),
reader.ReadInt16(), reader.ReadInt16());
yield return (new(x, y), corners);
}
}
static byte[] PackTextureData(IEnumerable<(TilePos Position, byte Texture)> data)
{
using var stream = new MemoryStream();
using var writer = new BinaryWriter(stream);
foreach (var (pos, texture) in data) {
writer.Write(pos.X);
writer.Write(pos.Z);
writer.Write(texture);
}
return stream.ToArray();
}
static IEnumerable<(TilePos Position, byte Texture)> UnpackTextureData(byte[] data)
{
using var stream = new MemoryStream(data);
using var reader = new BinaryReader(stream);
while (stream.Position < stream.Length) {
var x = reader.ReadInt32();
var y = reader.ReadInt32();
var texture = reader.ReadByte();
yield return (new(x, y), texture);
}
}
}