You can not select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
		
			
		
			
				
					
					
						
							24 lines
						
					
					
						
							939 B
						
					
					
				
			
		
		
	
	
							24 lines
						
					
					
						
							939 B
						
					
					
				shader_type spatial; | 
						|
render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_burley, specular_schlick_ggx; | 
						|
 | 
						|
uniform sampler2DArray textures       : source_color, filter_linear_mipmap, repeat_enable; | 
						|
uniform sampler2DArray blend_textures : source_color, filter_nearest_mipmap, repeat_enable; | 
						|
 | 
						|
void fragment() { | 
						|
	int num_textures       = textureSize(textures, 0).z; | 
						|
	int num_blend_textures = textureSize(blend_textures, 0).z; | 
						|
 | 
						|
	float tex_primary_index   = COLOR.r * float(num_textures); | 
						|
	float tex_secondary_index = COLOR.g * float(num_textures); | 
						|
	float tex_blend_index     = COLOR.b * float(num_blend_textures); | 
						|
 | 
						|
	vec4 tex_primary   = texture(textures, vec3(UV, tex_primary_index)); | 
						|
	vec4 tex_secondary = texture(textures, vec3(UV, tex_secondary_index)); | 
						|
 | 
						|
	vec4 blend = texture(blend_textures, vec3(UV, tex_blend_index)); | 
						|
	ALBEDO = mix(tex_secondary, tex_primary, blend.a).rgb; | 
						|
 | 
						|
	METALLIC  = 0.0; | 
						|
	SPECULAR  = 0.5; | 
						|
	ROUGHNESS = 1.0; | 
						|
}
 | 
						|
 |