A game where you get to play as a slime, made with Godot.
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[Tool]
public partial class Terrain
: StaticBody3D
{
[Export] public Vector2I Size { get; set; } = new(64, 64);
[Export] public float TileSize { get; set; } = 2.0f;
[Export] public Godot.Collections.Array<Texture2D> Textures { get; set; }
public bool IsEditing { get; } = Engine.IsEditorHint();
Vector2I? _gridHover = null;
Vector2I? _gridSelectionStart = null;
Vector2I? _gridSelectionEnd = null;
bool _isSelecting = false;
Material _editToolMaterial;
Material _terrainMaterial;
public override void _Ready()
{
_editToolMaterial = new StandardMaterial3D {
VertexColorUseAsAlbedo = true,
ShadingMode = BaseMaterial3D.ShadingModeEnum.Unshaded,
DepthDrawMode = BaseMaterial3D.DepthDrawModeEnum.Disabled,
NoDepthTest = true,
};
_terrainMaterial = new StandardMaterial3D {
AlbedoTexture = Textures?.FirstOrDefault(),
};
UpdateMeshAndShape();
}
Vector2I ToGridPos(Vector3 localPos)
=> new(RoundToInt(localPos.X / TileSize + Size.X / 2.0f),
RoundToInt(localPos.Z / TileSize + Size.Y / 2.0f));
float GetCornerHeight(Vector2I gridPos, Corner corner)
{
return 0.0f;
}
GridCorners GetGridCorners(Vector2I gridPos)
{
var halfSize = TileSize / 2;
var vx = (gridPos.X - Size.X / 2.0f) * TileSize;
var vz = (gridPos.Y - Size.Y / 2.0f) * TileSize;
return new() {
TopLeft = new(vx - halfSize, GetCornerHeight(gridPos, Corner.TopLeft ), vz - halfSize),
TopRight = new(vx + halfSize, GetCornerHeight(gridPos, Corner.TopRight ), vz - halfSize),
BottomLeft = new(vx - halfSize, GetCornerHeight(gridPos, Corner.BottomLeft ), vz + halfSize),
BottomRight = new(vx + halfSize, GetCornerHeight(gridPos, Corner.BottomRight), vz + halfSize),
};
}
void UpdateMeshAndShape()
{
var mesh = GetOrCreateMesh("MeshInstance");
var shape = GetOrCreateShape("CollisionShape");
mesh.ClearSurfaces();
mesh.SurfaceBegin(Mesh.PrimitiveType.Triangles);
var points = new List<Vector3>();
void AddPoint(Vector3 pos, Vector2 uv) {
mesh.SurfaceSetUV(uv);
mesh.SurfaceAddVertex(pos);
points.Add(pos);
}
void AddTriangle(Vector3 v1, Vector2 uv1,
Vector3 v2, Vector2 uv2,
Vector3 v3, Vector2 uv3) {
var dir = (v3 - v1).Cross(v2 - v1);
mesh.SurfaceSetNormal(dir.Normalized());
AddPoint(v1, uv1);
AddPoint(v2, uv2);
AddPoint(v3, uv3);
}
for (var x = 0; x < Size.X; x++) {
for (var z = 0; z < Size.Y; z++) {
var corners = GetGridCorners(new(x, z));
AddTriangle(corners.TopLeft , new(0.0f, 0.0f),
corners.TopRight , new(1.0f, 0.0f),
corners.BottomLeft , new(0.0f, 1.0f));
AddTriangle(corners.TopRight , new(1.0f, 0.0f),
corners.BottomRight, new(1.0f, 1.0f),
corners.BottomLeft , new(0.0f, 1.0f));
}
}
mesh.SurfaceEnd();
mesh.SurfaceSetMaterial(0, _terrainMaterial);
shape.Data = [.. points];
}
public override void _MouseEnter()
{
}
public override void _MouseExit()
{
_gridHover = null;
}
public override void _InputEvent(Camera3D camera, InputEvent @event, Vector3 position, Vector3 normal, int shapeIdx)
{
if (!IsEditing) return;
var localPos = ToLocal(position);
var gridPos = ToGridPos(localPos);
if (@event is InputEventMouseButton { ButtonIndex: MouseButton.Left, Pressed: var pressed }) {
if (pressed) _gridSelectionStart = _gridSelectionEnd = gridPos;
_isSelecting = pressed;
camera.GetViewport().SetInputAsHandled();
}
if (@event is InputEventMouseMotion) {
_gridHover = gridPos;
if (_isSelecting) _gridSelectionEnd = gridPos;
}
}
public override void _Process(double delta)
{
if (!IsEditing) _gridHover = _gridSelectionStart = _gridSelectionEnd = null;
if ((_gridHover != null) || (_gridSelectionStart != null)) {
var mesh = GetOrCreateMesh("EditToolMesh");
mesh.ClearSurfaces();
mesh.SurfaceBegin(Mesh.PrimitiveType.Lines);
void AddLine(Vector3 start, Vector3 end) {
mesh.SurfaceAddVertex(start);
mesh.SurfaceAddVertex(end);
}
void AddQuad(Vector3 topLeft, Vector3 topRight,
Vector3 bottomLeft, Vector3 bottomRight) {
AddLine(topLeft , topRight );
AddLine(topRight , bottomRight);
AddLine(bottomRight, bottomLeft );
AddLine(bottomLeft , topLeft );
}
if (_gridHover is Vector2I hover) {
var corners = GetGridCorners(hover);
var margin = 0.1f;
mesh.SurfaceSetColor(Colors.Black);
AddQuad(
corners.TopLeft + new Vector3(-margin, 0, -margin),
corners.TopRight + new Vector3(+margin, 0, -margin),
corners.BottomLeft + new Vector3(-margin, 0, +margin),
corners.BottomRight + new Vector3(+margin, 0, +margin)
);
}
if (_gridSelectionStart is Vector2I start) {
var end = _gridSelectionEnd ?? start;
(start, end) = (new(Min(start.X, end.X), Min(start.Y, end.Y)),
new(Max(start.X, end.X), Max(start.Y, end.Y)));
mesh.SurfaceSetColor(Colors.Blue);
for (var x = start.X; x <= end.X; x++)
for (var y = start.Y; y <= end.Y; y++) {
var corners = GetGridCorners(new(x, y));
AddQuad(corners.TopLeft, corners.TopRight, corners.BottomLeft, corners.BottomRight);
}
}
mesh.SurfaceEnd();
mesh.SurfaceSetMaterial(0, _editToolMaterial);
} else {
var meshInstance = (MeshInstance3D)GetNodeOrNull("EditToolMesh");
var mesh = (ImmediateMesh)meshInstance?.Mesh;
mesh?.ClearSurfaces();
}
}
ImmediateMesh GetOrCreateMesh(string name)
{
var meshInstance = (MeshInstance3D)GetNodeOrNull(name);
if (meshInstance == null) {
meshInstance = new() { Name = name, Mesh = new ImmediateMesh() };
AddChild(meshInstance);
meshInstance.Owner = this;
}
return (ImmediateMesh)meshInstance.Mesh;
}
ConcavePolygonShape3D GetOrCreateShape(string name)
{
var collisionShape = (CollisionShape3D)GetNodeOrNull(name);
if (collisionShape == null) {
collisionShape = new() { Name = name, Shape = new ConcavePolygonShape3D() };
AddChild(collisionShape);
collisionShape.Owner = this;
}
return (ConcavePolygonShape3D)collisionShape.Shape;
}
enum Corner
{
TopLeft,
TopRight,
BottomLeft,
BottomRight,
}
readonly struct GridCorners
{
public Vector3 TopLeft { get; init; }
public Vector3 TopRight { get; init; }
public Vector3 BottomLeft { get; init; }
public Vector3 BottomRight { get; init; }
}
}