From 143ae07bfd6af8e074c49348ff10bda4b2ecf200 Mon Sep 17 00:00:00 2001 From: copygirl Date: Fri, 3 Oct 2025 19:55:11 +0200 Subject: [PATCH] Mention hardcoded Resonite library paths --- README.md | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index ee172c4..a41530f 100644 --- a/README.md +++ b/README.md @@ -22,12 +22,15 @@ we have to go about it in a more roundabout way: - Process supported asset types: Meshes, textures, and materials - These assets can then be referenced by their ID by other nodes - Go through all node and attach meshes to them if they have some -- Export the whole thing as a `.glb` with [SharpGLTF] +- Export the whole thing as `test/scene.glb` with [SharpGLTF] **NOTE:** It might be possible to parse a good chunk of this with Resonite's own library, but it probably requires setting up an `Engine` or so for it to parse all the related files, I don't have the know-how to do that. +**NOTE:** The path to the Resonite libraries is hardcoded in `Res2tf.csproj` +so if you'd like to use this yourself you will have to change this. + [Resonite]: https://resonite.com/ [SharpGLTF]: https://github.com/vpenades/SharpGLTF [BSON]: https://bsonspec.org/ \ No newline at end of file