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120 lines
3.8 KiB
120 lines
3.8 KiB
public partial class MultiplayerMenu : MarginContainer |
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{ |
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enum Status |
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{ |
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Disconnected, |
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ConnectionFailed, |
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HostingFailed, |
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Connecting, |
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Connected, |
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Hosting, |
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} |
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Status _status = Status.Disconnected; |
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[Export] public Label StatusLabel { get; set; } |
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[ExportGroup("When Disconnected")] |
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[Export] public Container WhenDisconnected { get; set; } |
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[Export] public LineEdit AddressInput { get; set; } |
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[Export] public SpinBox PortInput { get; set; } |
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[Export] public Button ConnectButton { get; set; } |
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[Export] public Button HostButton { get; set; } |
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[ExportGroup("When Server")] |
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[Export] public Container WhenServer { get; set; } |
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[Export] public LineEdit PortDisplay { get; set; } |
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[ExportGroup("When Connected")] |
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[Export] public Container WhenConnected { get; set; } |
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[Export] public Label PlayersLabel { get; set; } |
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[Export] public Button DisconnectButton { get; set; } |
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public override void _Ready() |
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{ |
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PortDisplay.AddThemeColorOverride("font_uneditable_color", PortDisplay.GetThemeColor("font_color")); |
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Multiplayer.ConnectedToServer += () => UpdateStatus(Status.Connected); |
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Multiplayer.ConnectionFailed += () => UpdateStatus(Status.ConnectionFailed); |
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Multiplayer.ServerDisconnected += () => UpdateStatus(Status.Disconnected); |
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Game.Instance.MultiplayerManager.PlayerJoined += _ => UpdatePlayerCount(); |
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Game.Instance.MultiplayerManager.PlayerLeft += _ => UpdatePlayerCount(); |
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} |
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void UpdateStatus(Status status) |
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{ |
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_status = status; |
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StatusLabel.Text = status switch { |
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Status.Disconnected => "Disconnected", |
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Status.ConnectionFailed => "Connection failed!", |
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Status.HostingFailed => "Hosting failed!", |
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Status.Connecting => "Connecting ...", |
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Status.Connected => "Connected", |
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Status.Hosting => "Hosting", |
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_ => throw new InvalidOperationException(), |
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}; |
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StatusLabel.LabelSettings.FontColor = (status switch { |
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Status.Disconnected => Colors.DarkGray, |
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Status.ConnectionFailed => Colors.Red, |
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Status.HostingFailed => Colors.Red, |
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Status.Connecting => Colors.Yellow, |
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Status.Connected => Colors.Green, |
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Status.Hosting => Colors.Green, |
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_ => throw new InvalidOperationException(), |
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}).Lerp(StatusLabel.GetThemeColor("font_color"), 0.5f); |
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WhenDisconnected.Visible = status < Status.Connecting; |
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WhenServer.Visible = status == Status.Hosting; |
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WhenConnected.Visible = status >= Status.Connecting; |
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DisconnectButton.Text = status == Status.Hosting ? "Close Server" : "Disconnect"; |
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UpdatePlayerCount(); |
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} |
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void UpdatePlayerCount() |
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{ |
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PlayersLabel.Text = _status switch { |
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< Status.Connecting => "Singleplayer", |
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Status.Connecting => "??? Players", |
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> Status.Connecting => ((Func<string>)(() => { |
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var players = Game.Instance.MultiplayerManager.Players.GetChildCount(); |
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return $"{players} {(players != 1 ? "Players" : "Player")}"; |
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}))(), |
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}; |
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} |
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public void OnShowAddressToggled(bool toggledOn) |
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{ |
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AddressInput.Secret = !toggledOn; |
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AddressInput.VirtualKeyboardType = toggledOn |
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? LineEdit.VirtualKeyboardTypeEnum.Default |
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: LineEdit.VirtualKeyboardTypeEnum.Password; |
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} |
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public void OnConnectPressed() |
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{ |
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var address = AddressInput.Text; |
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if (address == "") address = AddressInput.PlaceholderText; |
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var port = (ushort)RoundToInt(PortInput.Value); |
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Game.Instance.MultiplayerManager.Connect(address, port); |
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UpdateStatus(Status.Connecting); |
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} |
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public void OnHostPressed() |
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{ |
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var port = (ushort)RoundToInt(PortInput.Value); |
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if (Game.Instance.MultiplayerManager.CreateServer(port)) { |
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PortDisplay.Text = port.ToString(); |
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UpdateStatus(Status.Hosting); |
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} else |
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UpdateStatus(Status.HostingFailed); |
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} |
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public void OnDisconnectPressed() |
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{ |
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Game.Instance.MultiplayerManager.Disconnect(); |
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UpdateStatus(Status.Disconnected); |
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} |
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}
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